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Searched refs:label_up (Results 1 – 2 of 2) sorted by relevance

/dports/games/openbve/OpenBVE-1.8.2.1/source/InputDevicePlugins/DenshaDeGoInput/
H A DConfig.Designer.cs65 this.label_up = new System.Windows.Forms.Label(); in InitializeComponent()
124 this.deviceInputBox.Controls.Add(this.label_up); in InitializeComponent()
249 this.label_up.BackColor = System.Drawing.Color.Khaki; in InitializeComponent()
252 this.label_up.ForeColor = System.Drawing.Color.Black; in InitializeComponent()
253 this.label_up.Location = new System.Drawing.Point(92, 65); in InitializeComponent()
254 this.label_up.Margin = new System.Windows.Forms.Padding(3); in InitializeComponent()
255 this.label_up.Name = "label_up"; in InitializeComponent()
256 this.label_up.Size = new System.Drawing.Size(80, 24); in InitializeComponent()
257 this.label_up.TabIndex = 22; in InitializeComponent()
258 this.label_up.Text = "UP"; in InitializeComponent()
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H A DConfig.cs155label_up.ForeColor = InputTranslator.ControllerButtons[(int)InputTranslator.ControllerButton.Up] =… in UpdateInterface()
170label_up.Visible = InputTranslator.Controllers[InputTranslator.ActiveControllerGuid].Buttons.HasFl… in UpdateInterface()
211 label_up.Text = Translations.GetInterfaceString("denshadego_label_up"); in UpdateTranslation()