Searched refs:land_height (Results 1 – 2 of 2) sorted by relevance
25 int32_t land_height = heightx / 6 * 5; in generate_land() local89 / 2. * land_height; in generate_land()135 / 2. * land_height in generate_land()
836 int land_height = game_g->land[(int)map_colour]->getScaledHeight() - 32; in Sector() local838 int ypos = offset_land_y_c + rand() % land_height; in Sector()2166 int land_height = game_g->land[0]->getScaledHeight() - 32; in update() local2168 int ypos = offset_land_y_c + rand() % land_height; in update()