Searched refs:land_num_thresholds (Results 1 – 2 of 2) sorted by relevance
200 int land_num_thresholds; member2705 num_thresholds = city_sprite->styles[style].land_num_thresholds; in get_city_sprite()2785 city_sprite->styles[style].land_num_thresholds = in load_city_sprite()5971 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()5975 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()6278 t->sprites.city.tile->styles[style_idx].land_num_thresholds; in get_sample_city_sprite()