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Searched refs:land_num_thresholds (Results 1 – 2 of 2) sorted by relevance

/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dtilespec.c200 int land_num_thresholds; member
2705 num_thresholds = city_sprite->styles[style].land_num_thresholds; in get_city_sprite()
2785 city_sprite->styles[style].land_num_thresholds = in load_city_sprite()
5971 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()
5975 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()
6278 t->sprites.city.tile->styles[style_idx].land_num_thresholds; in get_sample_city_sprite()
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dtilespec.c200 int land_num_thresholds; member
2705 num_thresholds = city_sprite->styles[style].land_num_thresholds; in get_city_sprite()
2785 city_sprite->styles[style].land_num_thresholds = in load_city_sprite()
5971 if (t->sprites.city.tile->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()
5975 if (t->sprites.city.occupied->styles[style].land_num_thresholds == 0) { in tileset_setup_city_tiles()
6278 t->sprites.city.tile->styles[style_idx].land_num_thresholds; in get_sample_city_sprite()