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Searched refs:land_panel (Results 1 – 2 of 2) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dgamestate.h325 PanelPage *land_panel; variable
H A Dgamestate.cpp898 this->land_panel = NULL; in PlayingGameState()
1271 …this->land_panel = new PanelPage(offset_land_x_c, offset_land_y_c, default_width_c - offset_land_x… in reset()
1272 screen_page->add(this->land_panel); in reset()
2618 if( !done && click && !game_g->isDemo() && this->land_panel->mouseOver(m_x, m_y) ) { in mouseClick()
2894 this->land_panel->setInfoLMB(is_nukes ? "" : "move army here"); in refreshButtons()
2917 this->land_panel->setInfoLMB(""); in refreshButtons()