Searched refs:largeSceneryEntry (Results 1 – 1 of 1) sorted by relevance
2199 auto* largeSceneryEntry = get_large_scenery_entry(largeSceneryType); in window_tile_inspector_paint() local2200 … if (largeSceneryEntry != nullptr && largeSceneryEntry->scrolling_mode != SCROLLING_MODE_NONE) in window_tile_inspector_paint()