Searched refs:laser_epoch_c (Results 1 – 3 of 3) sorted by relevance
539 if( !enemiesPresentWithBombardment && i != nuclear_epoch_c && i != laser_epoch_c ) in doSectorAI()547 int n_lasers = sector->getNDefenders(laser_epoch_c); in doSectorAI()605 …1 && building->getTurretMan(k) != nuclear_epoch_c && building->getTurretMan(k) != laser_epoch_c ) { in doSectorAI()
87 const int laser_epoch_c = 9; variable
54 if( epoch == nuclear_epoch_c || epoch == laser_epoch_c ) { in defenceNeedsMan()2113 if( this->buildings[i]->getTurretMan(j) == laser_epoch_c ) { in update()