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Searched refs:laser_epoch_c (Results 1 – 3 of 3) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dplayer.cpp539 if( !enemiesPresentWithBombardment && i != nuclear_epoch_c && i != laser_epoch_c ) in doSectorAI()
547 int n_lasers = sector->getNDefenders(laser_epoch_c); in doSectorAI()
605 …1 && building->getTurretMan(k) != nuclear_epoch_c && building->getTurretMan(k) != laser_epoch_c ) { in doSectorAI()
H A Dgame.h87 const int laser_epoch_c = 9; variable
H A Dsector.cpp54 if( epoch == nuclear_epoch_c || epoch == laser_epoch_c ) { in defenceNeedsMan()
2113 if( this->buildings[i]->getTurretMan(j) == laser_epoch_c ) { in update()