Searched refs:laser_radius (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | laser.c | 239 fix laser_radius = -1; in create_weapon_object() local 247 laser_radius = Weapon_info[weapon_type].blob_size; in create_weapon_object() 250 laser_radius = 0; // Filled in below. in create_weapon_object() 258 laser_radius = F1_0; in create_weapon_object() 262 laser_radius = Weapon_info[weapon_type].blob_size; in create_weapon_object() 268 Assert(laser_radius != -1); in create_weapon_object() 271 …objnum = obj_create( OBJ_WEAPON, weapon_type, segnum, position, NULL, laser_radius, CT_WEAPON, MT_… in create_weapon_object()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | laser.cpp | 278 fix laser_radius = -1; in create_weapon_object() local 284 laser_radius = Weapon_info[weapon_type].blob_size; in create_weapon_object() 287 laser_radius = 0; // Filled in below. in create_weapon_object() 295 laser_radius = F1_0; in create_weapon_object() 299 laser_radius = Weapon_info[weapon_type].blob_size; in create_weapon_object() 305 Assert(laser_radius != -1); in create_weapon_object() 307 …const auto &&obj = obj_create(OBJ_WEAPON, weapon_type, segnum, position, nullptr, laser_radius, ob… in create_weapon_object()
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