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Searched refs:laser_uv_bm (Results 1 – 2 of 2) sorted by relevance

/dports/games/nighthawk/nighthawk/src/
H A Dbm_loader.cc38 laser_uv_bm[4], variable
220 load_bm_ani("xpm/standard/laser_uv.xpm", &laser_uv_bm[0], 4, 0); in load_sprite_xpms()
H A Dlaser.cc291 bm = &laser_uv_bm[0]; in init()