Searched refs:laser_uv_bm (Results 1 – 2 of 2) sorted by relevance
38 laser_uv_bm[4], variable220 load_bm_ani("xpm/standard/laser_uv.xpm", &laser_uv_bm[0], 4, 0); in load_sprite_xpms()
291 bm = &laser_uv_bm[0]; in init()