Searched refs:laserlevel (Results 1 – 4 of 4) sorted by relevance
16 laserlevel = 3 * W; in dead_pause()102 laserlevel = 3 * W; in reset_ship_state()
189 if(laserlevel < 0) in drawlaser()191 laserlevel -= movementrate; in drawlaser()192 if(laserlevel < 0) { in drawlaser()194 laserlevel = -W / 2; in drawlaser()613 laserlevel += 16; in handle_powerups()614 if(laserlevel > 3 * W) { in handle_powerups()615 laserlevel = 3 * W; in handle_powerups()676 if(laserlevel < 3 * W) { in draw()677 laserlevel += movementrate / 4; in draw()768 showgauge(200, surf_gauge_laser, laserlevel / (3 * W)); in draw()
119 extern float shieldlevel, laserlevel, shieldpulse;
34 float shieldlevel, laserlevel, shieldpulse = 0; variable