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Searched refs:laserlevel (Results 1 – 4 of 4) sorted by relevance

/dports/games/rockdodger/rockdodger-1.1.4/
H A Dgame_state.c16 laserlevel = 3 * W; in dead_pause()
102 laserlevel = 3 * W; in reset_ship_state()
H A Dmain.c189 if(laserlevel < 0) in drawlaser()
191 laserlevel -= movementrate; in drawlaser()
192 if(laserlevel < 0) { in drawlaser()
194 laserlevel = -W / 2; in drawlaser()
613 laserlevel += 16; in handle_powerups()
614 if(laserlevel > 3 * W) { in handle_powerups()
615 laserlevel = 3 * W; in handle_powerups()
676 if(laserlevel < 3 * W) { in draw()
677 laserlevel += movementrate / 4; in draw()
768 showgauge(200, surf_gauge_laser, laserlevel / (3 * W)); in draw()
H A Dglobals.h119 extern float shieldlevel, laserlevel, shieldpulse;
H A Dglobals.c34 float shieldlevel, laserlevel, shieldpulse = 0; variable