Searched refs:lastAmmoInc (Results 1 – 4 of 4) sorted by relevance
521 int lastAmmoInc; member531 saved_game.write<int32_t>(lastAmmoInc); in sg_export()540 saved_game.read<int32_t>(lastAmmoInc); in sg_import()550 int lastAmmoInc; member563 saved_game.write<int32_t>(lastAmmoInc); in sg_export()573 saved_game.read<int32_t>(lastAmmoInc); in sg_import()
1695 …&& pUmcd->serverTime-pVeh->weaponStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->weapon[i].ammoRech… in Update()1697 pVeh->weaponStatus[i].lastAmmoInc = pUmcd->serverTime; in Update()1711 …&& pUmcd->serverTime-pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRec… in Update()1713 pVeh->turretStatus[i].lastAmmoInc = pUmcd->serverTime; in Update()
464 int lastAmmoInc; member473 int lastAmmoInc; member
1213 …&& pUmcd->serverTime-pVeh->weaponStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->weapon[i].ammoRech… in Update()1215 pVeh->weaponStatus[i].lastAmmoInc = pUmcd->serverTime; in Update()1229 …&& pUmcd->serverTime-pVeh->turretStatus[i].lastAmmoInc >= pVeh->m_pVehicleInfo->turret[i].iAmmoRec… in Update()1231 pVeh->turretStatus[i].lastAmmoInc = pUmcd->serverTime; in Update()