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Searched refs:lastFb (Results 1 – 4 of 4) sorted by relevance

/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLSoftSpriteRenderer.cpp216 IGLDevice::UInteger lastFb = device->GetInteger(IGLDevice::FramebufferBinding); in Render() local
354 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()
363 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()
H A DGLBasicShadowMapRenderer.cpp227 IGLDevice::Integer lastFb = device->GetInteger(IGLDevice::FramebufferBinding); in Render() local
271 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()
H A DGLSoftLitSpriteRenderer.cpp323 IGLDevice::UInteger lastFb = device->GetInteger(IGLDevice::FramebufferBinding); in Render() local
464 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()
473 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()
H A DGLSparseShadowMapRenderer.cpp244 IGLDevice::Integer lastFb = device->GetInteger(IGLDevice::FramebufferBinding); in Render() local
260 device->BindFramebuffer(IGLDevice::Framebuffer, lastFb); in Render()