Searched refs:lastFired (Results 1 – 15 of 15) sorted by relevance
/dports/games/warzone2100/warzone2100/src/ |
H A D | weapondef.h | 51 uint32_t lastFired; ///< The gametime when this weapon last fired member 58 WEAPON() : nStat(0), ammo(0), lastFired(0), shotsFired(0), usedAmmo(0), origin(ORIGIN_UNKNOWN) {} in WEAPON()
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H A D | combat.cpp | 79 unsigned reloadTime = psWeap->lastFired + weaponReloadTime(psStats, psAttacker->player); in combFire() 99 fireTime = std::max(fireTime, psWeap->lastFired + firePause); in combFire() 219 psWeap->lastFired = fireTime; in combFire()
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H A D | component.cpp | 343 if (!weaponImd || !flashImd || !weaponImd->nconnectors || graphicsTime < sWeap.lastFired) in drawMuzzleFlash() 364 …if (graphicsTime >= sWeap.lastFired && graphicsTime < sWeap.lastFired + BASE_MUZZLE_FLASH_DURATION) in drawMuzzleFlash() 369 else if (graphicsTime >= sWeap.lastFired) in drawMuzzleFlash() 372 int frame = (graphicsTime - sWeap.lastFired) / flashImd->animInterval; in drawMuzzleFlash()
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H A D | multistruct.cpp | 258 if (isHumanPlayer(player) && gameTime - psStruct->asWeaps[0].lastFired <= firePause) in recvLasSat() 266 psStruct->asWeaps[0].lastFired = gameTime; in recvLasSat()
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H A D | droid.cpp | 184 firingStage = gameTime - psWeap->lastFired; in droidReloadBar() 1112 if (graphicsTime >= weapon.lastFired && graphicsTime < weapon.lastFired + DEFAULT_RECOIL_TIME) in getRecoil() 1114 int recoilTime = graphicsTime - weapon.lastFired; in getRecoil() 1636 psDroid->asWeaps[inc].lastFired = 0; in droidSetBits() 3280 …ASSERT_HELPER(droid->asWeaps[i].lastFired <= gameTime, location, function, "CHECK_DROID: Bad last … in checkDroid()
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H A D | structure.cpp | 1482 psBuilding->asWeaps[weapon].lastFired = 0; in buildStructureDir() 1487 psBuilding->asWeaps[0].lastFired = gameTime; in buildStructureDir() 1499 psBuilding->asWeaps[0].lastFired = 0; in buildStructureDir() 1504 psBuilding->asWeaps[0].lastFired = gameTime; in buildStructureDir() 1801 blueprint->asWeaps[0].lastFired = 0; in buildBlueprint() 2625 …&& gameTime - psStructure->asWeaps[0].lastFired > weaponFirePause(&asWeaponStats[psStructure->asWe… in aiUpdateStructure() 3380 psDroid->asWeaps[i].lastFired = 0; in aiUpdateStructure() 3401 psDroid->asWeaps[i].lastFired = 0; in aiUpdateStructure()
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H A D | display3d.cpp | 2359 …if (graphicsTime >= psStructure->asWeaps[i].lastFired && graphicsTime < psStructure->asWeaps[i].la… in renderStructureTurrets() 2366 … const int frame = (graphicsTime - psStructure->asWeaps[i].lastFired) / flashImd[i]->animInterval; in renderStructureTurrets()
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H A D | keybind.cpp | 1468 psCurr->asWeaps[0].lastFired -= firePause; in kf_Reload()
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H A D | game.cpp | 4798 psDroid->asWeaps[j].lastFired = ini.value("lastFired/" + WzString::number(j)).toInt(); in loadSaveDroid() 4912 droidObj["lastFired/" + numStr] = psCurr->asWeaps[i].lastFired; in writeDroid() 5527 psStructure->asWeaps[j].lastFired = ini.value("lastFired/" + WzString::number(j)).toInt(); in loadSaveStructure2() 5610 ini.setValue("lastFired/" + WzString::number(j), psCurr->asWeaps[j].lastFired); in writeStructFile()
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H A D | move.cpp | 1336 if (psDroid->asWeaps[0].nStat > 0 && psDroid->asWeaps[0].lastFired + FOM_MOVEPAUSE > gameTime) in moveCalcDroidSpeed()
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H A D | quickjs_backend.cpp | 839 …yValue(ctx, weapon, "lastFired", JS_NewUint32(ctx, psStruct->asWeaps[j].lastFired), JS_PROP_ENUMER… in convStructure() 1002 …tyValue(ctx, weapon, "lastFired", JS_NewUint32(ctx, psDroid->asWeaps[j].lastFired), JS_PROP_ENUMER… in convDroid()
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H A D | wzscriptdebug.cpp | 2091 component["Last fired time"] = psObj->asWeaps[i].lastFired; in selected()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | audio_mixer.cpp | 44 _audioMixerAppTimers[i].lastFired = 0u; in AudioMixer() 237 …&& _vm->_time->currentSystem() - _audioMixerAppTimers[i].lastFired > _audioMixerAppTimers[i].inter… in tick() 242 _audioMixerAppTimers[i].lastFired = _vm->_time->currentSystem(); in tick() 269 _audioMixerAppTimers[audioMixAppTimerId].lastFired = _vm->_time->currentSystem(); in startAppTimerProc()
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H A D | audio_mixer.h | 84 uint32 lastFired; // time of last time the timer expired in milliseconds member
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/dports/games/warzone2100/warzone2100/doc/ |
H A D | js-objects.md | 105 … the droid, as an array. Contains 'name', 'id', 'armed' percentage and 'lastFired' properties. (3.…
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