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Searched refs:lastFired (Results 1 – 15 of 15) sorted by relevance

/dports/games/warzone2100/warzone2100/src/
H A Dweapondef.h51 uint32_t lastFired; ///< The gametime when this weapon last fired member
58 WEAPON() : nStat(0), ammo(0), lastFired(0), shotsFired(0), usedAmmo(0), origin(ORIGIN_UNKNOWN) {} in WEAPON()
H A Dcombat.cpp79 unsigned reloadTime = psWeap->lastFired + weaponReloadTime(psStats, psAttacker->player); in combFire()
99 fireTime = std::max(fireTime, psWeap->lastFired + firePause); in combFire()
219 psWeap->lastFired = fireTime; in combFire()
H A Dcomponent.cpp343 if (!weaponImd || !flashImd || !weaponImd->nconnectors || graphicsTime < sWeap.lastFired) in drawMuzzleFlash()
364 …if (graphicsTime >= sWeap.lastFired && graphicsTime < sWeap.lastFired + BASE_MUZZLE_FLASH_DURATION) in drawMuzzleFlash()
369 else if (graphicsTime >= sWeap.lastFired) in drawMuzzleFlash()
372 int frame = (graphicsTime - sWeap.lastFired) / flashImd->animInterval; in drawMuzzleFlash()
H A Dmultistruct.cpp258 if (isHumanPlayer(player) && gameTime - psStruct->asWeaps[0].lastFired <= firePause) in recvLasSat()
266 psStruct->asWeaps[0].lastFired = gameTime; in recvLasSat()
H A Ddroid.cpp184 firingStage = gameTime - psWeap->lastFired; in droidReloadBar()
1112 if (graphicsTime >= weapon.lastFired && graphicsTime < weapon.lastFired + DEFAULT_RECOIL_TIME) in getRecoil()
1114 int recoilTime = graphicsTime - weapon.lastFired; in getRecoil()
1636 psDroid->asWeaps[inc].lastFired = 0; in droidSetBits()
3280 …ASSERT_HELPER(droid->asWeaps[i].lastFired <= gameTime, location, function, "CHECK_DROID: Bad last … in checkDroid()
H A Dstructure.cpp1482 psBuilding->asWeaps[weapon].lastFired = 0; in buildStructureDir()
1487 psBuilding->asWeaps[0].lastFired = gameTime; in buildStructureDir()
1499 psBuilding->asWeaps[0].lastFired = 0; in buildStructureDir()
1504 psBuilding->asWeaps[0].lastFired = gameTime; in buildStructureDir()
1801 blueprint->asWeaps[0].lastFired = 0; in buildBlueprint()
2625 …&& gameTime - psStructure->asWeaps[0].lastFired > weaponFirePause(&asWeaponStats[psStructure->asWe… in aiUpdateStructure()
3380 psDroid->asWeaps[i].lastFired = 0; in aiUpdateStructure()
3401 psDroid->asWeaps[i].lastFired = 0; in aiUpdateStructure()
H A Ddisplay3d.cpp2359 …if (graphicsTime >= psStructure->asWeaps[i].lastFired && graphicsTime < psStructure->asWeaps[i].la… in renderStructureTurrets()
2366 … const int frame = (graphicsTime - psStructure->asWeaps[i].lastFired) / flashImd[i]->animInterval; in renderStructureTurrets()
H A Dkeybind.cpp1468 psCurr->asWeaps[0].lastFired -= firePause; in kf_Reload()
H A Dgame.cpp4798 psDroid->asWeaps[j].lastFired = ini.value("lastFired/" + WzString::number(j)).toInt(); in loadSaveDroid()
4912 droidObj["lastFired/" + numStr] = psCurr->asWeaps[i].lastFired; in writeDroid()
5527 psStructure->asWeaps[j].lastFired = ini.value("lastFired/" + WzString::number(j)).toInt(); in loadSaveStructure2()
5610 ini.setValue("lastFired/" + WzString::number(j), psCurr->asWeaps[j].lastFired); in writeStructFile()
H A Dmove.cpp1336 if (psDroid->asWeaps[0].nStat > 0 && psDroid->asWeaps[0].lastFired + FOM_MOVEPAUSE > gameTime) in moveCalcDroidSpeed()
H A Dquickjs_backend.cpp839 …yValue(ctx, weapon, "lastFired", JS_NewUint32(ctx, psStruct->asWeaps[j].lastFired), JS_PROP_ENUMER… in convStructure()
1002 …tyValue(ctx, weapon, "lastFired", JS_NewUint32(ctx, psDroid->asWeaps[j].lastFired), JS_PROP_ENUMER… in convDroid()
H A Dwzscriptdebug.cpp2091 component["Last fired time"] = psObj->asWeaps[i].lastFired; in selected()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Daudio_mixer.cpp44 _audioMixerAppTimers[i].lastFired = 0u; in AudioMixer()
237 …&& _vm->_time->currentSystem() - _audioMixerAppTimers[i].lastFired > _audioMixerAppTimers[i].inter… in tick()
242 _audioMixerAppTimers[i].lastFired = _vm->_time->currentSystem(); in tick()
269 _audioMixerAppTimers[audioMixAppTimerId].lastFired = _vm->_time->currentSystem(); in startAppTimerProc()
H A Daudio_mixer.h84 uint32 lastFired; // time of last time the timer expired in milliseconds member
/dports/games/warzone2100/warzone2100/doc/
H A Djs-objects.md105 … the droid, as an array. Contains 'name', 'id', 'armed' percentage and 'lastFired' properties. (3.…