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Searched refs:lastFlareDrop (Results 1 – 2 of 2) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h329 int lastFlareDrop; variable
H A DUnit.cpp132 lastFlareDrop(0), in CUnit()
2123 if (lastFlareDrop >= (gs->frameNum - unitDef->flareReloadTime * GAME_SPEED)) in IncomingMissile()
2127 lastFlareDrop = gs->frameNum; in IncomingMissile()
2446 CR_MEMBER(lastFlareDrop),