Searched refs:lastFlareDrop (Results 1 – 2 of 2) sorted by relevance
329 int lastFlareDrop; variable
132 lastFlareDrop(0), in CUnit()2123 if (lastFlareDrop >= (gs->frameNum - unitDef->flareReloadTime * GAME_SPEED)) in IncomingMissile()2127 lastFlareDrop = gs->frameNum; in IncomingMissile()2446 CR_MEMBER(lastFlareDrop),