Searched refs:lastQuad (Results 1 – 4 of 4) sorted by relevance
202 WindowQuad lastQuad; in deform() local203 lastQuad[0].setX(-1); in deform()204 lastQuad[0].setY(-1); in deform()205 lastQuad[1].setX(-1); in deform()206 lastQuad[1].setY(-1); in deform()207 lastQuad[2].setX(-1); in deform()208 lastQuad[2].setY(-1); in deform()214 if (quad[0].y() != lastQuad[0].y() || quad[2].y() != lastQuad[2].y()) { in deform()232 if (quad[0].y() != lastQuad[0].y() || quad[2].y() != lastQuad[2].y()) { in deform()253 if (quad[0].x() != lastQuad[0].x() || quad[1].x() != lastQuad[1].x()) { in deform()[all …]
403 int getQuadrantDirection(int lastQuad, int quad);405 int lastQuad, lastQuadDir; variable
3856 lastQuad = lastQuadDir = rollDelay = rolling = 0; in Avatar()5083 int Avatar::getQuadrantDirection(int lastQuad, int quad) in getQuadrantDirection() argument5085 int diff = quad - lastQuad; in getQuadrantDirection()5086 if ((lastQuad==4 && quad == 1)) in getQuadrantDirection()5090 if (lastQuad==1 && quad==4) in getQuadrantDirection()5163 lastQuadDir = lastQuad = 0; in stopRoll()5287 if (lastQuad != quad) in updateRoll()5290 if (lastQuad != 0) in updateRoll()5292 quadDir = getQuadrantDirection(lastQuad, quad); in updateRoll()5313 lastQuad = quad; in updateRoll()
583 static TStroke *extract(const TStroke *source, UINT firstQuad, UINT lastQuad) { in extract() argument589 if (lastQuad < firstQuad) { in extract()591 lastQuad = firstQuad; in extract()593 if (lastQuad >= quadCount) { in extract()595 lastQuad = quadCount - 1; in extract()599 UINT cpIndex1 = lastQuad * 2 + 2; in extract()