Searched refs:lastRotation (Results 1 – 9 of 9) sorted by relevance
135 lastRotation= rot; in Unit()601 if(abs(lastRotation-targetRotation)<180) in update()602 rotation= lastRotation+(targetRotation-lastRotation)*progress*rotFactor; in update()604 float rotationTerm= targetRotation>lastRotation? -360.f: +360.f; in update()605 rotation= lastRotation+(targetRotation-lastRotation+rotationTerm)*progress*rotFactor; in update()618 lastRotation= targetRotation; in update()
156 float lastRotation; //in degrees variable
118 private var lastRotation:Number;213 lastRotation = getCurrentValue("rotation");214 var radVal:Number = Math.PI * lastRotation / 180;279 if (Math.abs(targetRotation - lastRotation) > 0.1)312 lastRotation = getCurrentValue("rotation");
405 bool rotate = (std::abs(this->rotation - this->lastRotation) > __DBL_EPSILON__); in updateContent()415 snappedBounds.y + snappedBounds.height / 2, rotation - this->lastRotation)); in updateContent()417 this->lastRotation = rotation; // undo one rotation at a time. in updateContent()453 cairo_matrix_rotate(&rotMatrix, this->lastRotation); in updateContent()458 … this->lastRotation, restoreLineWidth)); in updateContent()
174 double lastRotation = 0; // for undoing multiple rotations during one selection edit. variable
94 FCDTRotation* lastRotation = GetLastTransformForPivot(node); in SmartAddRotationPivot() local95 …if (lastRotation != NULL && IsEquivalent(lastRotation->GetAxis(), axis) && IsEquivalent(lastRotati… in SmartAddRotationPivot()97 SAFE_RELEASE(lastRotation); in SmartAddRotationPivot()98 lastRotation = GetLastTransformForPivot(node); in SmartAddRotationPivot()
631 lastRotation= rot; in Unit()866 lastRotation = targetRotation = rotation = value * 90.f; in setModelFacing()2762 if(abs((int)(lastRotation-targetRotation)) < 180) in update()2763 rotation= lastRotation + (targetRotation - lastRotation) * in update()2766 float rotationTerm = targetRotation > lastRotation ? -360.f: +360.f; in update()2767 rotation = lastRotation + (targetRotation - lastRotation + rotationTerm) * in update()2852 lastRotation= targetRotation; in update()4798 result += " lastRotation = " + floatToStr(this->lastRotation,6); in toString()4944 unitNode->addAttribute("lastRotation",floatToStr(lastRotation,6), mapTagReplacements); in saveGame()5215 result->lastRotation = unitNode->getAttribute("lastRotation")->getFloatValue();[all …]
387 float lastRotation; //in degrees variable
197 long lastRotation = 0; member528 if (autorotation && rotation != lastRotation) { in OnVideoData()529 lastRotation = rotation; in OnVideoData()