Searched refs:lastTimeAlive_ (Results 1 – 2 of 2) sorted by relevance
235 …REAL lastTimeAlive_; //!< the time of the last timestep where we would not … variable
3759 lastTimeAlive_ = currentTime; in TimestepCore()3803 toleratePacketLoss = ( se_GameTime() - Lag() - lastTimeAlive_ < tolerance ); in TimestepCore()3991 lastTimeAlive_ = lastTime; in MyInitAfterCreation()