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Searched refs:lastTimeAlive_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/tron/
H A DgCycleMovement.h235 …REAL lastTimeAlive_; //!< the time of the last timestep where we would not … variable
H A DgCycleMovement.cpp3759 lastTimeAlive_ = currentTime; in TimestepCore()
3803 toleratePacketLoss = ( se_GameTime() - Lag() - lastTimeAlive_ < tolerance ); in TimestepCore()
3991 lastTimeAlive_ = lastTime; in MyInitAfterCreation()