Searched refs:lastUnitIdx (Results 1 – 8 of 8) sorted by relevance
2795 int lastUnitIdx = this->numTextureUnits() - 1; in bindTextureToScratchUnit() local2796 if (lastUnitIdx != fHWActiveTextureUnitIdx) { in bindTextureToScratchUnit()2797 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in bindTextureToScratchUnit()2798 fHWActiveTextureUnitIdx = lastUnitIdx; in bindTextureToScratchUnit()2802 fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); in bindTextureToScratchUnit()
2769 int lastUnitIdx = this->numTextureUnits() - 1; in bindTextureToScratchUnit() local2770 if (lastUnitIdx != fHWActiveTextureUnitIdx) { in bindTextureToScratchUnit()2771 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in bindTextureToScratchUnit()2772 fHWActiveTextureUnitIdx = lastUnitIdx; in bindTextureToScratchUnit()2776 fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); in bindTextureToScratchUnit()
2763 int lastUnitIdx = this->numTextureUnits() - 1; in bindTextureToScratchUnit() local2764 if (lastUnitIdx != fHWActiveTextureUnitIdx) { in bindTextureToScratchUnit()2765 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in bindTextureToScratchUnit()2766 fHWActiveTextureUnitIdx = lastUnitIdx; in bindTextureToScratchUnit()2770 fHWTextureUnitBindings[lastUnitIdx].invalidateForScratchUse(target); in bindTextureToScratchUnit()
3466 int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1;3467 if (lastUnitIdx != fHWActiveTextureUnitIdx) {3468 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx));3469 fHWActiveTextureUnitIdx = lastUnitIdx;3473 fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID;
3273 int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; in setScratchTextureUnit() local3274 if (lastUnitIdx != fHWActiveTextureUnitIdx) { in setScratchTextureUnit()3275 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()3276 fHWActiveTextureUnitIdx = lastUnitIdx; in setScratchTextureUnit()3280 fHWBoundTextureUniqueIDs[lastUnitIdx].makeInvalid(); in setScratchTextureUnit()