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Searched refs:lastUnitUpdate (Results 1 – 4 of 4) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringGame.cpp13 game(callback->GetGame()), lastUnitUpdate(-1) { in CSpringGame()
254 if (lastUnitUpdate < Frame()) in UpdateUnits()
277 lastUnitUpdate = Frame(); in UpdateUnits()
H A DSpringGame.h81 int lastUnitUpdate; variable
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnit.h531 unsigned int lastUnitUpdate; variable
H A DUnit.cpp242 lastUnitUpdate(0), in CUnit()
2464 CR_MEMBER(lastUnitUpdate),