Searched refs:lastUnitUpdate (Results 1 – 4 of 4) sorted by relevance
13 game(callback->GetGame()), lastUnitUpdate(-1) { in CSpringGame()254 if (lastUnitUpdate < Frame()) in UpdateUnits()277 lastUnitUpdate = Frame(); in UpdateUnits()
81 int lastUnitUpdate; variable
531 unsigned int lastUnitUpdate; variable
242 lastUnitUpdate(0), in CUnit()2464 CR_MEMBER(lastUnitUpdate),