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Searched refs:lastValidPortalArea (Results 1 – 3 of 3) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/sound/
H A Dsnd_emitter.cpp372 lastValidPortalArea = -1; in Clear()
553 if ( lastValidPortalArea == -1 ) { // sound is outside the world in Spatialize()
558 soundInArea = lastValidPortalArea; in Spatialize()
560 lastValidPortalArea = soundInArea; in Spatialize()
H A Dsnd_local.h447 int lastValidPortalArea; // so an emitter that slides out of the world continues playing variable
H A Dsnd_world.cpp1186 savefile->WriteInt( def->lastValidPortalArea ); in WriteToSaveGame()
1330 savefile->ReadInt( def->lastValidPortalArea ); in ReadFromSaveGame()