Searched refs:lastValidPortalArea (Results 1 – 3 of 3) sorted by relevance
372 lastValidPortalArea = -1; in Clear()553 if ( lastValidPortalArea == -1 ) { // sound is outside the world in Spatialize()558 soundInArea = lastValidPortalArea; in Spatialize()560 lastValidPortalArea = soundInArea; in Spatialize()
447 int lastValidPortalArea; // so an emitter that slides out of the world continues playing variable
1186 savefile->WriteInt( def->lastValidPortalArea ); in WriteToSaveGame()1330 savefile->ReadInt( def->lastValidPortalArea ); in ReadFromSaveGame()