/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/ |
H A D | BLI_dial_2d.c | 39 float last_angle; member 87 if ((angle * dial->last_angle < 0.0f) && (fabsf(dial->last_angle) > (float)M_PI_2)) { in BLI_dial_angle() 88 if (dial->last_angle < 0.0f) { in BLI_dial_angle() 95 dial->last_angle = angle; in BLI_dial_angle() 100 return dial->last_angle; in BLI_dial_angle()
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/dports/devel/ode/ode-0.13/ode/demo/ |
H A D | demo_joints.cpp | 598 static dReal last_angle = 0; in doStuffAndGetError() local 604 last_angle = a; in doStuffAndGetError() 681 last_angle = a; in doStuffAndGetError() 770 last_angle = a; in doStuffAndGetError() 785 last_angle = a; in doStuffAndGetError() 809 last_angle = a; in doStuffAndGetError() 823 last_angle = a; in doStuffAndGetError() 848 last_angle = a; in doStuffAndGetError() 864 last_angle = a; in doStuffAndGetError() 889 last_angle = a; in doStuffAndGetError() [all …]
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/dports/games/flightgear/flightgear-2020.3.11/src/Time/ |
H A D | bodysolver.cxx | 133 double last_angle = -99999.0; in fgTimeSecondsUntilBodyAngle() local 144 if ( last_angle <= 180.0 && ascending in fgTimeSecondsUntilBodyAngle() 145 && ( last_angle > angle_deg ) ) { in fgTimeSecondsUntilBodyAngle() 150 } else if ( last_angle <= 180.0 && !ascending in fgTimeSecondsUntilBodyAngle() 151 && ( last_angle < angle_deg ) ) { in fgTimeSecondsUntilBodyAngle() 159 last_angle = angle_deg; in fgTimeSecondsUntilBodyAngle()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/browser/ui/app_list/ |
H A D | md_icon_normalizer.cc | 52 float last_angle; in ConvertToConvexArray() local 67 if ((current_angle - last_angle) * direction < 0) { in ConvertToConvexArray() 78 last_angle = ((*x_coord)[i] - (*x_coord)[start]) / (i - start); in ConvertToConvexArray() 81 angles[j - y_from] = last_angle; in ConvertToConvexArray() 82 (*x_coord)[j] = (*x_coord)[start] + last_angle * (j - start); in ConvertToConvexArray()
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/dports/games/abstreet/abstreet-0.2.9-49-g74aca40c0/cargo-crates/svgtypes-0.5.0/src/transform/ |
H A D | parser.rs | 70 last_angle: Option<f64>, field 78 last_angle: None, in from() 87 if let Some(a) = self.last_angle { in next() 88 self.last_angle = None; in next() 182 self.last_angle = Some(a); in parse_next()
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/dports/textproc/cast2gif/cast2gif-0.1.0/cargo-crates/svgtypes-0.5.0/src/transform/ |
H A D | parser.rs | 70 last_angle: Option<f64>, field 78 last_angle: None, in from() 87 if let Some(a) = self.last_angle { in next() 88 self.last_angle = None; in next() 182 self.last_angle = Some(a); in parse_next()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | snipe_rifle.cpp | 53 last_angle = 0.0f; in BaseSnipeRifle() 91 if (!force && last_rifle_pos==pos && last_angle==angle) in ComputeCrossPoint() 95 last_angle = angle; in ComputeCrossPoint()
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H A D | snipe_rifle.h | 33 float last_angle;
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/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/ |
H A D | fifteen.cpp | 419 static ld last_angle = 0; in __anone7766c280d02() local 424 if(ati != last_i && last_angle) { in __anone7766c280d02() 425 View = spin(-(turns[last_i] - last_angle)) * View; in __anone7766c280d02() 426 last_angle = 0; in __anone7766c280d02() 431 ld x = -(angle - last_angle); in __anone7766c280d02() 433 last_angle = angle; in __anone7766c280d02()
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/dports/x11-toolkits/xforms/xforms-1.2.4/image/ |
H A D | image_marker.c | 328 static int last_angle; in rotate() local 338 if ( last_angle != angle ) in rotate() 340 last_angle = angle; in rotate() 368 static int last_angle; in rotatef() local 378 if ( last_angle != angle ) in rotatef() 380 last_angle = angle; in rotatef()
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/dports/graphics/gimp-app/gimp-2.10.30/app/display/ |
H A D | gimptoolgyroscope.c | 98 gdouble last_angle; member 362 private->last_angle = atan2 (coords->y - private->pivot_y, in gimp_tool_gyroscope_button_press() 364 private->curr_angle = private->last_angle; in gimp_tool_gyroscope_button_press() 462 angle -= private->last_angle; in gimp_tool_gyroscope_motion() 469 private->last_angle += angle; in gimp_tool_gyroscope_motion() 670 private->last_angle = private->curr_angle; in gimp_tool_gyroscope_motion_modifier()
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/dports/graphics/gimp-app/gimp-2.10.30/app/widgets/ |
H A D | gimpdial.c | 72 gdouble last_angle; member 319 dial->priv->last_angle = angle; in gimp_dial_button_press_event() 358 delta = angle - dial->priv->last_angle; in gimp_dial_motion_notify_event() 359 dial->priv->last_angle = angle; in gimp_dial_motion_notify_event()
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/dports/x11-toolkits/gnocl/gnocl-0.9.96/src/dial/ |
H A D | gtkdial.h | 59 gfloat last_angle; member
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H A D | gtkdial.c | 301 s = sin ( dial->last_angle ); in gtk_dial_expose() 302 c = cos ( dial->last_angle ); in gtk_dial_expose() 303 dial->last_angle = dial->angle; in gtk_dial_expose() 382 dial->last_angle = dial->angle; in gtk_dial_expose()
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/dports/x11-toolkits/gtk20/gtk+-2.24.33/examples/gtkdial/ |
H A D | gtkdial.h | 59 gfloat last_angle; member
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H A D | gtkdial.c | 312 s = sin (dial->last_angle); in gtk_dial_expose() 313 c = cos (dial->last_angle); in gtk_dial_expose() 314 dial->last_angle = dial->angle; in gtk_dial_expose() 390 dial->last_angle = dial->angle; in gtk_dial_expose()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/core/layout/svg/ |
H A D | svg_text_layout_engine.cc | 382 float last_angle = 0; in LayoutTextOnLineOrPath() local 493 angle != last_angle || apply_spacing_to_next_character; in LayoutTextOnLineOrPath() 546 last_angle = angle; in LayoutTextOnLineOrPath()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/blink/renderer/core/layout/svg/ |
H A D | svg_text_layout_engine.cc | 382 float last_angle = 0; in LayoutTextOnLineOrPath() local 493 angle != last_angle || apply_spacing_to_next_character; in LayoutTextOnLineOrPath() 546 last_angle = angle; in LayoutTextOnLineOrPath()
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/dports/games/pengupop/pengupop-2.2.6/ |
H A D | common.h | 30 float last_angle; member
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/dports/games/highmoon/HighMoon/src/ |
H A D | shoot.cpp | 194 static Vector_2 last_angle=Vector_2( 0, 0, K ); in calculate_ShootPath() local 197 if ( last_angle != direction || last_shoot != start ) { in calculate_ShootPath() 200 last_angle = direction; in calculate_ShootPath()
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/display/ |
H A D | transform.py | 98 last_angle = None variable in TransformState 116 self.last_angle = None 125 self.last_angle = ts.last_angle
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/dports/graphics/qgis/qgis-3.22.3/python/plugins/processing/algs/qgis/ |
H A D | KNearestConcaveHull.py | 419 def sort_by_angle(list_of_points, last_point, last_angle): argument 427 return angle_difference(last_angle, angle(last_point, item))
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/dports/graphics/qgis-ltr/qgis-3.16.16/python/plugins/processing/algs/qgis/ |
H A D | KNearestConcaveHull.py | 419 def sort_by_angle(list_of_points, last_point, last_angle): argument 427 return angle_difference(last_angle, angle(last_point, item))
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/ |
H A D | atl.py | 1192 newts.last_angle = v 1250 last_angle = trans.state.last_angle or trans.state.angle 1251 revolution = (last_angle, newts.last_angle, trans.state.radius, newts.radius) 1279 trans.state.last_angle = angle
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/ |
H A D | ScriptedIOControl.cpp | 94 Anglef last_angle = io->angle; in execute() local 137 ioo->angle = last_angle; in execute()
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