Searched refs:last_attacker (Results 1 – 10 of 10) sorted by relevance
232 static int last_attacker = -1; in G_RankDamage() local249 (attacker != last_attacker) || in G_RankDamage()255 last_attacker = attacker; in G_RankDamage()
280 last_attacker = 255; in restart()433 if(last_attacker != 255) { // if there is a last attacker in add_packet()434 if(attacks[qui] >= attacks[last_attacker]) // if larger or equal to the last best in add_packet()435 last_attacker = qui; // it's the one that becomes the best in add_packet()437 last_attacker = qui; in add_packet()
680 last_attacker = p->read_byte(); in read()681 if(last_attacker>=MAXPLAYERS && last_attacker!=255) in read()727 p->write_byte(last_attacker); in write()
1086 if(canvas->last_attacker != 255) in Player_dead()1087 fragger = game->net_list.get(canvas->last_attacker); in Player_dead()1611 if(canvas->attacks[i] == 0 && canvas->last_attacker == i) // si c'etait lui le last_attacker, in Player_stamp()1613 canvas->last_attacker = 255; // on l'oublie. in Player_stamp()1814 canvas->last_attacker = p->last_attacker; in net_call()
742 d.last_attacker=c->last_attacker; in step()
158 Byte last_attacker; variable
442 Byte last_attacker; variable