Searched refs:last_save_slot (Results 1 – 12 of 12) sorted by relevance
174 if (!ProfileExists(settings->last_save_slot)) in handle_input()181 … NX_WARN("Last save file %d missing. Defaulting to %d instead.\n", settings->last_save_slot, i); in handle_input()182 settings->last_save_slot = i; in handle_input()
196 if (!ProfileExists(settings->last_save_slot)) in handle_input()203 … LOG_WARN("Last save file {} missing. Defaulting to {} instead.", settings->last_save_slot, i); in handle_input()204 settings->last_save_slot = i; in handle_input()
11 int last_save_slot; member
127 if (settings->skip_intro && file_exists(GetProfileName(settings->last_save_slot))) in pre_main()195 if (game_load(settings->last_save_slot)) in run_main()
31 setfile->last_save_slot = 0; in settings_load()
944 game_save(settings->last_save_slot); in ExecScript()
389 char *profile_name = GetProfileName(settings->last_save_slot); in main()427 if (game_load(settings->last_save_slot)) in main()
85 setfile->last_save_slot = 0; in settings_load()
51 game_save(settings->last_save_slot); in DrawDebug()
45 fCurSel = settings->last_save_slot; in SetVisible()111 settings->last_save_slot = fCurSel; in Run_Input()
88 fCurSel = settings->last_save_slot; in SetVisible()169 settings->last_save_slot = fCurSel; in Run_Input()