Searched refs:last_saved_game (Results 1 – 5 of 5) sorted by relevance
155 if (last_saved_game > 0) in finiObjects()159 if (!add_time_to_saved_game(last_saved_game)) in finiObjects()161 last_saved_game = 0; in finiObjects()
74 int last_saved_game = 0; variable
231 extern int last_saved_game;
1201 if (last_saved_game > 0) in load_game()1204 if (!add_time_to_saved_game(last_saved_game)) in load_game()1435 last_saved_game = num; in load_game()1499 last_saved_game = num; in save_game()
411 static FileSpecifier last_saved_game; variable415 return (saved_game == last_saved_game) ? last_saved_networked : UNONE; in saved_game_was_networked()482 last_saved_game = saved_game; in load_quick_save_dialog()