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Searched refs:lastanim (Results 1 – 25 of 30) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Du8_avatar_mover_process.cpp211 if (lastanim == Animation::run) { in handleCombatMode()
240 bool moving = (lastanim == Animation::advance || lastanim == Animation::retreat); in handleCombatMode()
250 if (lastanim == Animation::run) { in handleCombatMode()
386 if (lastanim == Animation::run || lastanim == Animation::runningJump) { in handleNormalMode()
465 if (lastanim == Animation::run || lastanim == Animation::runningJump) { in handleNormalMode()
522 if (lastanim == Animation::run in handleNormalMode()
538 …bool moving = (lastanim == Animation::step || lastanim == Animation::run || lastanim == Animation:… in handleNormalMode()
550 if (lastanim == Animation::run in handleNormalMode()
595 if (lastanim != Animation::stand && !Animation::isCastAnimU8(lastanim) in handleNormalMode()
605 if (lastanim == Animation::lookLeft || lastanim == Animation::lookRight) { in handleNormalMode()
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H A Davatar_mover_process.cpp90 Animation::Sequence lastanim = avatar->getLastAnim(); in checkTurn() local
93 (lastanim == Animation::walk || lastanim == Animation::run || in checkTurn()
94 lastanim == Animation::combatStand || in checkTurn()
95 (GAME_IS_CRUSADER && (lastanim == Animation::startRunSmallWeapon || in checkTurn()
96 lastanim == Animation::combatRunSmallWeapon))) && in checkTurn()
102 if (moving && lastanim == Animation::run) { in checkTurn()
138 Animation::Sequence lastanim = avatar->getLastAnim(); in standUpIfNeeded() local
141 if (lastanim == Animation::die || lastanim == Animation::fallBackwards) { in standUpIfNeeded()
H A Dcru_avatar_mover_process.cpp148 const Animation::Sequence lastanim = avatar->getLastAnim(); in handleCombatMode() local
171 …if (lastanim == Animation::walk || _isAnimRunningJumping(lastanim) || _isAnimStartRunning(lastanim in handleCombatMode()
176 …if (lastanim == Animation::walk || lastanim == Animation::run || lastanim == Animation::combatRunS… in handleCombatMode()
254 …if ((lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) && !hasMovementFla… in handleCombatMode()
292 if (lastanim != idleanim) { in handleCombatMode()
345 …bool moving = (lastanim == Animation::step || lastanim == Animation::run || lastanim == Animation:… in handleNormalMode()
357 if (lastanim == Animation::run in handleNormalMode()
358 || lastanim == Animation::startRun in handleNormalMode()
359 || lastanim == Animation::startRunSmallWeapon in handleNormalMode()
360 || lastanim == Animation::combatRunSmallWeapon in handleNormalMode()
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H A Dactor_bark_notify_process.cpp56 Animation::Sequence lastanim = a->getLastAnim(); in run() local
57 if (lastanim != Animation::stand && lastanim != Animation::talk) in run()
H A Danimation.cpp101 const Sequence lastanim) { in checkWeapon() argument
103 if (isCombatAnim(nextanim) && !isCombatAnim(lastanim)) { in checkWeapon()
105 } else if (!isCombatAnim(nextanim) && isCombatAnim(lastanim)) { in checkWeapon()
H A Danim_action.cpp30 void AnimAction::getAnimRange(unsigned int lastanim, Direction lastdir, in getAnimRange() argument
57 if (lastanim == _action && lastdir == dir && _size > 1) { in getAnimRange()
H A Dactor.cpp1073 if (lastanim == Animation::unknownAnim30 || lastanim == Animation::startRunLargeWeapon) { in tookHitCru()
1423 ProcId lastanim = 0; in dieCru() local
1466 lastanim = doAnimAfter(Animation::walk, rundir, lastanim); in dieCru()
1469 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru()
1473 lastanim = doAnimAfter(Animation::fallForwardsCru, dir_current, lastanim); in dieCru()
1476 lastanim = doAnimAfter(Animation::kneelCombatRollLeft, dir_current, lastanim); in dieCru()
1518 lastanim = doAnimAfter(Animation::electrocuted, dir_current, lastanim); in dieCru()
1568 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru()
1574 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru()
1576 lastanim = doAnimAfter(Animation::fallForwardsCru, dir_current, lastanim); in dieCru()
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H A Danim_action.h114 void getAnimRange(unsigned int lastanim, Direction lastdir,
H A Danimation.h171 Sequence checkWeapon(const Sequence nextanim, const Sequence lastanim);
H A Dattack_process.cpp600 const Animation::Sequence lastanim = a->getLastAnim(); in genericAttack() local
601 if ((lastanim != Animation::unreadyWeapon) && (lastanim != Animation::unreadyLargeWeapon)) in genericAttack()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/
H A Dgravity_process.cpp344 Animation::Sequence lastanim = actor->getLastAnim(); in actorFallStoppedCru() local
349 (lastanim != Animation::quickJumpCru && in actorFallStoppedCru()
350 lastanim != Animation::combatRollLeft && in actorFallStoppedCru()
351 lastanim != Animation::combatRollRight && in actorFallStoppedCru()
352 lastanim != Animation::kneelCombatRollLeft && in actorFallStoppedCru()
353 lastanim != Animation::kneelCombatRollRight && in actorFallStoppedCru()
354 lastanim != Animation::run && in actorFallStoppedCru()
355 lastanim != Animation::jumpForward && in actorFallStoppedCru()
356 lastanim != Animation::unknownAnim30 && in actorFallStoppedCru()
357 lastanim != Animation::brightKneelAndFireLargeWeapon)) { in actorFallStoppedCru()
/dports/games/heretic/glheretic-1.2/opengl/
H A Dgl_texture.c60 extern anim_t *lastanim;
1049 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in fn_vCheckIfTextureIsAnimated()
1050 if(lastanim->numpics < 2) in fn_vCheckIfTextureIsAnimated()
1076 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfTextureIsAnimated()
1084 lastanim++; in fn_vCheckIfTextureIsAnimated()
1180 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in fn_vCheckIfFlatIsAnimated()
1181 if(lastanim->numpics < 2) in fn_vCheckIfFlatIsAnimated()
1191 for (j=lastanim->basepic+1;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfFlatIsAnimated()
1196 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics-1;j++) in fn_vCheckIfFlatIsAnimated()
1201 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfFlatIsAnimated()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_spec.c87 extern anim_t* lastanim;
138 anim_t* lastanim; variable
171 lastanim = anims; in P_InitPicAnims()
177 if (lastanim >= anims + maxanims) in P_InitPicAnims()
181 lastanim = anims + maxanims; in P_InitPicAnims()
202 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
206 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
207 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
211 if (lastanim->speed > 65535 || lastanim->numpics == 1) in P_InitPicAnims()
216 if (lastanim->numpics < 2) in P_InitPicAnims()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_spec.c81 extern anim_t* lastanim;
130 anim_t* lastanim; variable
149 lastanim = anims; in P_InitPicAnims()
163 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims()
171 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
175 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
176 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
178 if (lastanim->numpics < 2) in P_InitPicAnims()
182 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
183 lastanim++; in P_InitPicAnims()
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/dports/games/heretic/glheretic-1.2/
H A Dp_spec.c190 anim_t *lastanim; variable
263 lastanim = anims; in P_InitPicAnims()
272 lastanim->picnum = R_TextureNumForName(animdefs[i].endname); in P_InitPicAnims()
281 lastanim->picnum = R_FlatNumForName(animdefs[i].endname); in P_InitPicAnims()
282 lastanim->basepic = R_FlatNumForName(animdefs[i].startname); in P_InitPicAnims()
284 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
285 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in P_InitPicAnims()
286 if(lastanim->numpics < 2) in P_InitPicAnims()
291 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
292 lastanim++; in P_InitPicAnims()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_spec.c194 anim_t *lastanim; variable
267 lastanim = anims; in P_InitPicAnims()
279 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims()
288 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
289 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims()
291 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
292 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
293 if (lastanim->numpics < 2) in P_InitPicAnims()
298 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
299 lastanim++; in P_InitPicAnims()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_spec.c191 anim_t *lastanim; variable
260 lastanim = anims; in P_InitPicAnims()
272 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims()
281 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
282 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims()
284 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
285 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
286 if (lastanim->numpics < 2) in P_InitPicAnims()
291 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
292 lastanim++; in P_InitPicAnims()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_spec.c138 anim_t* lastanim; variable
157 lastanim = anims; in P_InitPicAnims()
171 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims()
179 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
180 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims()
183 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
184 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
186 if (lastanim->numpics < 2) in P_InitPicAnims()
190 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
191 lastanim++; in P_InitPicAnims()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_spec.c138 anim_t* lastanim; variable
157 lastanim = anims; in P_InitPicAnims()
171 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims()
179 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims()
180 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims()
183 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
184 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
186 if (lastanim->numpics < 2) in P_InitPicAnims()
190 lastanim->speed = animdefs[i].speed; in P_InitPicAnims()
191 lastanim++; in P_InitPicAnims()
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/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_spec.cpp348 static anim_t* lastanim; variable
450 if (place == lastanim) in ParseAnim()
452 lastanim++; in ParseAnim()
458 lastanim = place + 1; in ParseAnim()
571 lastanim = 0; in P_InitPicAnims()
592 lastanim = anims + maxanims; in P_InitPicAnims()
628 lastanim->curframe = 0; in P_InitPicAnims()
630 if (lastanim->numframes < 2) in P_InitPicAnims()
635 lastanim->speedmin[0] = lastanim->speedmax[0] = lastanim->countdown = in P_InitPicAnims()
642 lastanim->countdown--; in P_InitPicAnims()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_spec.c107 static anim_t* lastanim; variable
186 lastanim = anims; in P_InitPicAnims()
190 if (lastanim >= anims + maxanims) in P_InitPicAnims()
194 lastanim = anims + maxanims; in P_InitPicAnims()
204 lastanim->picnum = R_TextureNumForName (animdefs[i].endname); in P_InitPicAnims()
212 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims()
216 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
217 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
219 if (lastanim->numpics < 2) in P_InitPicAnims()
225 lastanim++; in P_InitPicAnims()
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/dports/games/prboom/prboom-2.5.0/src/
H A Dp_spec.c107 static anim_t* lastanim; variable
149 lastanim = anims; in P_InitPicAnims()
153 if (lastanim >= anims + maxanims) in P_InitPicAnims()
157 lastanim = anims + maxanims; in P_InitPicAnims()
167 lastanim->picnum = R_TextureNumForName (animdefs[i].endname); in P_InitPicAnims()
175 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims()
179 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
180 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
182 if (lastanim->numpics < 2) in P_InitPicAnims()
188 lastanim++; in P_InitPicAnims()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_spec.c94 static anim_t* lastanim; variable
113 for (anim = anims ; anim < lastanim ; anim++) in MarkAnimatedTextures()
165 lastanim = anims; in P_InitPicAnims()
169 if (lastanim >= anims + maxanims) in P_InitPicAnims()
173 lastanim = anims + maxanims; in P_InitPicAnims()
191 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims()
195 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims()
196 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims()
198 if (lastanim->numpics < 2) in P_InitPicAnims()
204 lastanim++; in P_InitPicAnims()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_spec.c256 static animtex_t* lastanim; // next empty slot in anims variable
325 for (ap = anims ; ap < lastanim ; ap++) in P_Release_PicAnims()
388 lastanim = anims; in P_Init_PicAnims()
401 lastanim->numpics = lastanim->at.end_texnum - lastanim->at.base_texnum + 1; in P_Init_PicAnims()
414lastanim->numpics = LUMPNUM(lastanim->af.end_flat_lumpnum) - LUMPNUM(lastanim->af.base_flat_lumpnu… in P_Init_PicAnims()
416 lastanim->af.flat_list = NULL; in P_Init_PicAnims()
423 if (lastanim->numpics < 2) in P_Init_PicAnims()
430 lastanim->speed = animdefs[i].speed * NEWTICRATERATIO; in P_Init_PicAnims()
431 lastanim++; in P_Init_PicAnims()
534 int animlen = lastanim - anims; // count of entries in P_Setup_LevelFlatAnims()
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/dports/games/megaglest/megaglest-source-3.13.0/source/g3d_viewer/
H A Dmain.h105 float lastanim; variable

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