/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | u8_avatar_mover_process.cpp | 211 if (lastanim == Animation::run) { in handleCombatMode() 240 bool moving = (lastanim == Animation::advance || lastanim == Animation::retreat); in handleCombatMode() 250 if (lastanim == Animation::run) { in handleCombatMode() 386 if (lastanim == Animation::run || lastanim == Animation::runningJump) { in handleNormalMode() 465 if (lastanim == Animation::run || lastanim == Animation::runningJump) { in handleNormalMode() 522 if (lastanim == Animation::run in handleNormalMode() 538 …bool moving = (lastanim == Animation::step || lastanim == Animation::run || lastanim == Animation:… in handleNormalMode() 550 if (lastanim == Animation::run in handleNormalMode() 595 if (lastanim != Animation::stand && !Animation::isCastAnimU8(lastanim) in handleNormalMode() 605 if (lastanim == Animation::lookLeft || lastanim == Animation::lookRight) { in handleNormalMode() [all …]
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H A D | avatar_mover_process.cpp | 90 Animation::Sequence lastanim = avatar->getLastAnim(); in checkTurn() local 93 (lastanim == Animation::walk || lastanim == Animation::run || in checkTurn() 94 lastanim == Animation::combatStand || in checkTurn() 95 (GAME_IS_CRUSADER && (lastanim == Animation::startRunSmallWeapon || in checkTurn() 96 lastanim == Animation::combatRunSmallWeapon))) && in checkTurn() 102 if (moving && lastanim == Animation::run) { in checkTurn() 138 Animation::Sequence lastanim = avatar->getLastAnim(); in standUpIfNeeded() local 141 if (lastanim == Animation::die || lastanim == Animation::fallBackwards) { in standUpIfNeeded()
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H A D | cru_avatar_mover_process.cpp | 148 const Animation::Sequence lastanim = avatar->getLastAnim(); in handleCombatMode() local 171 …if (lastanim == Animation::walk || _isAnimRunningJumping(lastanim) || _isAnimStartRunning(lastanim… in handleCombatMode() 176 …if (lastanim == Animation::walk || lastanim == Animation::run || lastanim == Animation::combatRunS… in handleCombatMode() 254 …if ((lastanim == Animation::run || lastanim == Animation::combatRunSmallWeapon) && !hasMovementFla… in handleCombatMode() 292 if (lastanim != idleanim) { in handleCombatMode() 345 …bool moving = (lastanim == Animation::step || lastanim == Animation::run || lastanim == Animation:… in handleNormalMode() 357 if (lastanim == Animation::run in handleNormalMode() 358 || lastanim == Animation::startRun in handleNormalMode() 359 || lastanim == Animation::startRunSmallWeapon in handleNormalMode() 360 || lastanim == Animation::combatRunSmallWeapon in handleNormalMode() [all …]
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H A D | actor_bark_notify_process.cpp | 56 Animation::Sequence lastanim = a->getLastAnim(); in run() local 57 if (lastanim != Animation::stand && lastanim != Animation::talk) in run()
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H A D | animation.cpp | 101 const Sequence lastanim) { in checkWeapon() argument 103 if (isCombatAnim(nextanim) && !isCombatAnim(lastanim)) { in checkWeapon() 105 } else if (!isCombatAnim(nextanim) && isCombatAnim(lastanim)) { in checkWeapon()
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H A D | anim_action.cpp | 30 void AnimAction::getAnimRange(unsigned int lastanim, Direction lastdir, in getAnimRange() argument 57 if (lastanim == _action && lastdir == dir && _size > 1) { in getAnimRange()
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H A D | actor.cpp | 1073 if (lastanim == Animation::unknownAnim30 || lastanim == Animation::startRunLargeWeapon) { in tookHitCru() 1423 ProcId lastanim = 0; in dieCru() local 1466 lastanim = doAnimAfter(Animation::walk, rundir, lastanim); in dieCru() 1469 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru() 1473 lastanim = doAnimAfter(Animation::fallForwardsCru, dir_current, lastanim); in dieCru() 1476 lastanim = doAnimAfter(Animation::kneelCombatRollLeft, dir_current, lastanim); in dieCru() 1518 lastanim = doAnimAfter(Animation::electrocuted, dir_current, lastanim); in dieCru() 1568 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru() 1574 lastanim = doAnimAfter(Animation::fallBackwardsCru, dir_current, lastanim); in dieCru() 1576 lastanim = doAnimAfter(Animation::fallForwardsCru, dir_current, lastanim); in dieCru() [all …]
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H A D | anim_action.h | 114 void getAnimRange(unsigned int lastanim, Direction lastdir,
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H A D | animation.h | 171 Sequence checkWeapon(const Sequence nextanim, const Sequence lastanim);
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H A D | attack_process.cpp | 600 const Animation::Sequence lastanim = a->getLastAnim(); in genericAttack() local 601 if ((lastanim != Animation::unreadyWeapon) && (lastanim != Animation::unreadyLargeWeapon)) in genericAttack()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/ |
H A D | gravity_process.cpp | 344 Animation::Sequence lastanim = actor->getLastAnim(); in actorFallStoppedCru() local 349 (lastanim != Animation::quickJumpCru && in actorFallStoppedCru() 350 lastanim != Animation::combatRollLeft && in actorFallStoppedCru() 351 lastanim != Animation::combatRollRight && in actorFallStoppedCru() 352 lastanim != Animation::kneelCombatRollLeft && in actorFallStoppedCru() 353 lastanim != Animation::kneelCombatRollRight && in actorFallStoppedCru() 354 lastanim != Animation::run && in actorFallStoppedCru() 355 lastanim != Animation::jumpForward && in actorFallStoppedCru() 356 lastanim != Animation::unknownAnim30 && in actorFallStoppedCru() 357 lastanim != Animation::brightKneelAndFireLargeWeapon)) { in actorFallStoppedCru()
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/dports/games/heretic/glheretic-1.2/opengl/ |
H A D | gl_texture.c | 60 extern anim_t *lastanim; 1049 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in fn_vCheckIfTextureIsAnimated() 1050 if(lastanim->numpics < 2) in fn_vCheckIfTextureIsAnimated() 1076 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfTextureIsAnimated() 1084 lastanim++; in fn_vCheckIfTextureIsAnimated() 1180 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in fn_vCheckIfFlatIsAnimated() 1181 if(lastanim->numpics < 2) in fn_vCheckIfFlatIsAnimated() 1191 for (j=lastanim->basepic+1;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfFlatIsAnimated() 1196 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics-1;j++) in fn_vCheckIfFlatIsAnimated() 1201 for (j=lastanim->basepic;j<lastanim->basepic+lastanim->numpics;j++) in fn_vCheckIfFlatIsAnimated() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_spec.c | 87 extern anim_t* lastanim; 138 anim_t* lastanim; variable 171 lastanim = anims; in P_InitPicAnims() 177 if (lastanim >= anims + maxanims) in P_InitPicAnims() 181 lastanim = anims + maxanims; in P_InitPicAnims() 202 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 206 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 207 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 211 if (lastanim->speed > 65535 || lastanim->numpics == 1) in P_InitPicAnims() 216 if (lastanim->numpics < 2) in P_InitPicAnims() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_spec.c | 81 extern anim_t* lastanim; 130 anim_t* lastanim; variable 149 lastanim = anims; in P_InitPicAnims() 163 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims() 171 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 175 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 176 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 178 if (lastanim->numpics < 2) in P_InitPicAnims() 182 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 183 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_spec.c | 190 anim_t *lastanim; variable 263 lastanim = anims; in P_InitPicAnims() 272 lastanim->picnum = R_TextureNumForName(animdefs[i].endname); in P_InitPicAnims() 281 lastanim->picnum = R_FlatNumForName(animdefs[i].endname); in P_InitPicAnims() 282 lastanim->basepic = R_FlatNumForName(animdefs[i].startname); in P_InitPicAnims() 284 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 285 lastanim->numpics = lastanim->picnum-lastanim->basepic+1; in P_InitPicAnims() 286 if(lastanim->numpics < 2) in P_InitPicAnims() 291 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 292 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_spec.c | 194 anim_t *lastanim; variable 267 lastanim = anims; in P_InitPicAnims() 279 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims() 288 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 289 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims() 291 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 292 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 293 if (lastanim->numpics < 2) in P_InitPicAnims() 298 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 299 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_spec.c | 191 anim_t *lastanim; variable 260 lastanim = anims; in P_InitPicAnims() 272 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims() 281 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 282 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims() 284 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 285 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 286 if (lastanim->numpics < 2) in P_InitPicAnims() 291 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 292 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_spec.c | 138 anim_t* lastanim; variable 157 lastanim = anims; in P_InitPicAnims() 171 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims() 179 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 180 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims() 183 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 184 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 186 if (lastanim->numpics < 2) in P_InitPicAnims() 190 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 191 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_spec.c | 138 anim_t* lastanim; variable 157 lastanim = anims; in P_InitPicAnims() 171 lastanim->picnum = R_TextureNumForName(endname); in P_InitPicAnims() 179 lastanim->picnum = R_FlatNumForName(endname); in P_InitPicAnims() 180 lastanim->basepic = R_FlatNumForName(startname); in P_InitPicAnims() 183 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 184 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 186 if (lastanim->numpics < 2) in P_InitPicAnims() 190 lastanim->speed = animdefs[i].speed; in P_InitPicAnims() 191 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_spec.cpp | 348 static anim_t* lastanim; variable 450 if (place == lastanim) in ParseAnim() 452 lastanim++; in ParseAnim() 458 lastanim = place + 1; in ParseAnim() 571 lastanim = 0; in P_InitPicAnims() 592 lastanim = anims + maxanims; in P_InitPicAnims() 628 lastanim->curframe = 0; in P_InitPicAnims() 630 if (lastanim->numframes < 2) in P_InitPicAnims() 635 lastanim->speedmin[0] = lastanim->speedmax[0] = lastanim->countdown = in P_InitPicAnims() 642 lastanim->countdown--; in P_InitPicAnims() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_spec.c | 107 static anim_t* lastanim; variable 186 lastanim = anims; in P_InitPicAnims() 190 if (lastanim >= anims + maxanims) in P_InitPicAnims() 194 lastanim = anims + maxanims; in P_InitPicAnims() 204 lastanim->picnum = R_TextureNumForName (animdefs[i].endname); in P_InitPicAnims() 212 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims() 216 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 217 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 219 if (lastanim->numpics < 2) in P_InitPicAnims() 225 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_spec.c | 107 static anim_t* lastanim; variable 149 lastanim = anims; in P_InitPicAnims() 153 if (lastanim >= anims + maxanims) in P_InitPicAnims() 157 lastanim = anims + maxanims; in P_InitPicAnims() 167 lastanim->picnum = R_TextureNumForName (animdefs[i].endname); in P_InitPicAnims() 175 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims() 179 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 180 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 182 if (lastanim->numpics < 2) in P_InitPicAnims() 188 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_spec.c | 94 static anim_t* lastanim; variable 113 for (anim = anims ; anim < lastanim ; anim++) in MarkAnimatedTextures() 165 lastanim = anims; in P_InitPicAnims() 169 if (lastanim >= anims + maxanims) in P_InitPicAnims() 173 lastanim = anims + maxanims; in P_InitPicAnims() 191 lastanim->picnum = R_FlatNumForName (animdefs[i].endname); in P_InitPicAnims() 195 lastanim->istexture = animdefs[i].istexture; in P_InitPicAnims() 196 lastanim->numpics = lastanim->picnum - lastanim->basepic + 1; in P_InitPicAnims() 198 if (lastanim->numpics < 2) in P_InitPicAnims() 204 lastanim++; in P_InitPicAnims() [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_spec.c | 256 static animtex_t* lastanim; // next empty slot in anims variable 325 for (ap = anims ; ap < lastanim ; ap++) in P_Release_PicAnims() 388 lastanim = anims; in P_Init_PicAnims() 401 lastanim->numpics = lastanim->at.end_texnum - lastanim->at.base_texnum + 1; in P_Init_PicAnims() 414 …lastanim->numpics = LUMPNUM(lastanim->af.end_flat_lumpnum) - LUMPNUM(lastanim->af.base_flat_lumpnu… in P_Init_PicAnims() 416 lastanim->af.flat_list = NULL; in P_Init_PicAnims() 423 if (lastanim->numpics < 2) in P_Init_PicAnims() 430 lastanim->speed = animdefs[i].speed * NEWTICRATERATIO; in P_Init_PicAnims() 431 lastanim++; in P_Init_PicAnims() 534 int animlen = lastanim - anims; // count of entries in P_Setup_LevelFlatAnims() [all …]
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/dports/games/megaglest/megaglest-source-3.13.0/source/g3d_viewer/ |
H A D | main.h | 105 float lastanim; variable
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