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Searched refs:lastshader (Results 1 – 25 of 33) sorted by relevance

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/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dtexture.h124 static Shader *lastshader; member
220 if(lastshader!=s) s->bindprograms(); in setvariant_()
227 lastshader->flushparams(); in setvariant()
234 lastshader->flushparams(); in setvariant()
241 lastshader->flushparams(&slot); in setvariant()
242 lastshader->setslotparams(slot, vslot); in setvariant()
249 lastshader->flushparams(&slot); in setvariant()
250 lastshader->setslotparams(slot, vslot); in setvariant()
262 lastshader->flushparams(); in set()
269 lastshader->flushparams(&slot); in set()
[all …]
H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
502 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
504 lastshader = this; in bindprograms()
579 if(Shader::lastshader) in newshader()
582 Shader::lastshader = NULL; in newshader()
1453 Shader::lastshader = NULL; in cleanupshaders()
H A Dskelmodel.h393 if(!Shader::lastshader) return; in render()
1063 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset()
1067 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset()
1087 if(!Shader::lastshader) return; in setgpubones()
1088 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones()
1089 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
H A Drendergl.cpp683 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix()
704 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
H A Danimmodel.h129 if(!Shader::lastshader) return; in setshaderparams()
141 if(key->checkversion() && Shader::lastshader->owner == key) return; in setshaderparams()
142 Shader::lastshader->owner = key; in setshaderparams()
H A Dvertmodel.h196 if(!Shader::lastshader) return; in render()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dtexture.h143 static Shader *lastshader; member
225 if(lastshader!=s) s->bindprograms(); in setvariant_()
232 lastshader->flushparams(); in setvariant()
239 lastshader->flushparams(&slot); in setvariant()
240 lastshader->setslotparams(slot); in setvariant()
247 lastshader->flushparams(&slot); in setvariant()
260 lastshader->flushparams(); in set()
267 lastshader->flushparams(&slot); in set()
268 lastshader->setslotparams(slot); in set()
275 lastshader->flushparams(&slot); in set()
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H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
649 if(this == lastshader || !loaded()) return; in bindprograms()
651 lastshader = this; in bindprograms()
721 if(Shader::lastshader) in newshader()
724 Shader::lastshader = NULL; in newshader()
1504 Shader::lastshader = NULL; in cleanupshaders()
H A Dskelmodel.h1030 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset()
1034 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset()
1054 if(!Shader::lastshader) return; in setgpubones()
1055 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones()
1056 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
H A Drendertext.cpp404 Shader *oldshader = Shader::lastshader; in draw_text()
/dports/games/tesseract/tesseract/src/engine/
H A Dtexture.h143 static Shader *lastshader; member
225 if(lastshader!=s) s->bindprograms(); in setvariant_()
232 lastshader->flushparams(); in setvariant()
239 lastshader->flushparams(&slot); in setvariant()
240 lastshader->setslotparams(slot); in setvariant()
247 lastshader->flushparams(&slot); in setvariant()
260 lastshader->flushparams(); in set()
267 lastshader->flushparams(&slot); in set()
268 lastshader->setslotparams(slot); in set()
275 lastshader->flushparams(&slot); in set()
[all …]
H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
649 if(this == lastshader || !loaded()) return; in bindprograms()
651 lastshader = this; in bindprograms()
721 if(Shader::lastshader) in newshader()
724 Shader::lastshader = NULL; in newshader()
1504 Shader::lastshader = NULL; in cleanupshaders()
H A Dskelmodel.h1030 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset()
1034 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset()
1054 if(!Shader::lastshader) return; in setgpubones()
1055 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones()
1056 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
H A Drendertext.cpp404 Shader *oldshader = Shader::lastshader; in draw_text()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dtexture.h146 static Shader *lastshader; member
242 if(lastshader!=s) s->bindprograms(); in setvariant_()
249 lastshader->flushparams(); in setvariant()
256 lastshader->flushparams(); in setvariant()
263 lastshader->flushparams(&slot); in setvariant()
264 lastshader->setslotparams(slot, vslot); in setvariant()
271 lastshader->flushparams(&slot); in setvariant()
272 lastshader->setslotparams(slot, vslot); in setvariant()
284 lastshader->flushparams(); in set()
291 lastshader->flushparams(&slot); in set()
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H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
506 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
508 lastshader = this; in bindprograms()
580 if(Shader::lastshader) in newshader()
583 Shader::lastshader = NULL; in newshader()
1453 Shader::lastshader = NULL; in cleanupshaders()
H A Dskelmodel.h1064 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset()
1068 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset()
1088 if(!Shader::lastshader) return; in setgpubones()
1089 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones()
1090 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
H A Drendergl.cpp685 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix()
706 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dtexture.h146 static Shader *lastshader; member
232 if(lastshader!=s) s->bindprograms(); in setvariant_()
239 lastshader->flushparams(); in setvariant()
246 lastshader->flushparams(&slot); in setvariant()
247 lastshader->setslotparams(slot); in setvariant()
254 lastshader->flushparams(&slot); in setvariant()
267 lastshader->flushparams(); in set()
274 lastshader->flushparams(&slot); in set()
275 lastshader->setslotparams(slot); in set()
282 lastshader->flushparams(&slot); in set()
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H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
705 if(this == lastshader || !loaded()) return; in bindprograms()
707 lastshader = this; in bindprograms()
777 if(Shader::lastshader) in newshader()
780 Shader::lastshader = NULL; in newshader()
1458 Shader::lastshader = NULL; in cleanupshaders()
H A Dskelmodel.h382 if(!Shader::lastshader) return; in render()
1074 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset()
1078 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset()
1098 if(!Shader::lastshader) return; in setgpubones()
1099 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones()
1100 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
H A Drendergl.cpp1326 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix()
1347 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dtexture.h109 static Shader *lastshader; member
159 if(lastshader!=s) s->bindprograms(); in setvariant()
160 lastshader->flushenvparams(slot); in setvariant()
161 if(slot) lastshader->setslotparams(*slot); in setvariant()
172 if(lastshader!=detailshader) detailshader->bindprograms();
173 lastshader->flushenvparams(slot);
174 if(slot) lastshader->setslotparams(*slot);
H A Dshader.cpp5 Shader *Shader::lastshader = NULL; member in Shader
313 if(Shader::lastshader && Shader::lastshader->type&SHADER_GLSLANG) in flushparam()
315 …uchar &extindex = (type==SHPARAM_VERTEX ? Shader::lastshader->extvertparams[index] : Shader::lasts… in flushparam()
316 … if(extindex == ALLOCEXTPARAM) allocglsluniformparam(*Shader::lastshader, type, index, val.local); in flushparam()
318 LocalShaderParamState &ext = Shader::lastshader->extparams[extindex]; in flushparam()
503 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms()
510 if(lastshader && lastshader->type & SHADER_GLSLANG) glUseProgramObject_(0); in bindprograms()
515 lastshader = this; in bindprograms()
577 if(Shader::lastshader) in newshader()
585 Shader::lastshader = NULL; in newshader()
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/dports/math/asymptote/asymptote-2.67/
H A Dglrender.cc184 GLint lastshader=-1; variable
509 lastshader=-1; in drawscene()
666 lastshader=-1; in mode()
1905 if(shader != gl::lastshader) { in setUniforms()
1907 gl::lastshader=shader; in setUniforms()

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