/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | texture.h | 124 static Shader *lastshader; member 220 if(lastshader!=s) s->bindprograms(); in setvariant_() 227 lastshader->flushparams(); in setvariant() 234 lastshader->flushparams(); in setvariant() 241 lastshader->flushparams(&slot); in setvariant() 242 lastshader->setslotparams(slot, vslot); in setvariant() 249 lastshader->flushparams(&slot); in setvariant() 250 lastshader->setslotparams(slot, vslot); in setvariant() 262 lastshader->flushparams(); in set() 269 lastshader->flushparams(&slot); in set() [all …]
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 502 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 504 lastshader = this; in bindprograms() 579 if(Shader::lastshader) in newshader() 582 Shader::lastshader = NULL; in newshader() 1453 Shader::lastshader = NULL; in cleanupshaders()
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H A D | skelmodel.h | 393 if(!Shader::lastshader) return; in render() 1063 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset() 1067 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset() 1087 if(!Shader::lastshader) return; in setgpubones() 1088 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones() 1089 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
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H A D | rendergl.cpp | 683 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix() 704 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
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H A D | animmodel.h | 129 if(!Shader::lastshader) return; in setshaderparams() 141 if(key->checkversion() && Shader::lastshader->owner == key) return; in setshaderparams() 142 Shader::lastshader->owner = key; in setshaderparams()
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H A D | vertmodel.h | 196 if(!Shader::lastshader) return; in render()
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | texture.h | 143 static Shader *lastshader; member 225 if(lastshader!=s) s->bindprograms(); in setvariant_() 232 lastshader->flushparams(); in setvariant() 239 lastshader->flushparams(&slot); in setvariant() 240 lastshader->setslotparams(slot); in setvariant() 247 lastshader->flushparams(&slot); in setvariant() 260 lastshader->flushparams(); in set() 267 lastshader->flushparams(&slot); in set() 268 lastshader->setslotparams(slot); in set() 275 lastshader->flushparams(&slot); in set() [all …]
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 649 if(this == lastshader || !loaded()) return; in bindprograms() 651 lastshader = this; in bindprograms() 721 if(Shader::lastshader) in newshader() 724 Shader::lastshader = NULL; in newshader() 1504 Shader::lastshader = NULL; in cleanupshaders()
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H A D | skelmodel.h | 1030 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset() 1034 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset() 1054 if(!Shader::lastshader) return; in setgpubones() 1055 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones() 1056 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
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H A D | rendertext.cpp | 404 Shader *oldshader = Shader::lastshader; in draw_text()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | texture.h | 143 static Shader *lastshader; member 225 if(lastshader!=s) s->bindprograms(); in setvariant_() 232 lastshader->flushparams(); in setvariant() 239 lastshader->flushparams(&slot); in setvariant() 240 lastshader->setslotparams(slot); in setvariant() 247 lastshader->flushparams(&slot); in setvariant() 260 lastshader->flushparams(); in set() 267 lastshader->flushparams(&slot); in set() 268 lastshader->setslotparams(slot); in set() 275 lastshader->flushparams(&slot); in set() [all …]
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 649 if(this == lastshader || !loaded()) return; in bindprograms() 651 lastshader = this; in bindprograms() 721 if(Shader::lastshader) in newshader() 724 Shader::lastshader = NULL; in newshader() 1504 Shader::lastshader = NULL; in cleanupshaders()
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H A D | skelmodel.h | 1030 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset() 1034 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset() 1054 if(!Shader::lastshader) return; in setgpubones() 1055 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones() 1056 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
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H A D | rendertext.cpp | 404 Shader *oldshader = Shader::lastshader; in draw_text()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | texture.h | 146 static Shader *lastshader; member 242 if(lastshader!=s) s->bindprograms(); in setvariant_() 249 lastshader->flushparams(); in setvariant() 256 lastshader->flushparams(); in setvariant() 263 lastshader->flushparams(&slot); in setvariant() 264 lastshader->setslotparams(slot, vslot); in setvariant() 271 lastshader->flushparams(&slot); in setvariant() 272 lastshader->setslotparams(slot, vslot); in setvariant() 284 lastshader->flushparams(); in set() 291 lastshader->flushparams(&slot); in set() [all …]
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 506 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 508 lastshader = this; in bindprograms() 580 if(Shader::lastshader) in newshader() 583 Shader::lastshader = NULL; in newshader() 1453 Shader::lastshader = NULL; in cleanupshaders()
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H A D | skelmodel.h | 1064 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset() 1068 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset() 1088 if(!Shader::lastshader) return; in setgpubones() 1089 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones() 1090 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
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H A D | rendergl.cpp | 685 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix() 706 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | texture.h | 146 static Shader *lastshader; member 232 if(lastshader!=s) s->bindprograms(); in setvariant_() 239 lastshader->flushparams(); in setvariant() 246 lastshader->flushparams(&slot); in setvariant() 247 lastshader->setslotparams(slot); in setvariant() 254 lastshader->flushparams(&slot); in setvariant() 267 lastshader->flushparams(); in set() 274 lastshader->flushparams(&slot); in set() 275 lastshader->setslotparams(slot); in set() 282 lastshader->flushparams(&slot); in set() [all …]
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 705 if(this == lastshader || !loaded()) return; in bindprograms() 707 lastshader = this; in bindprograms() 777 if(Shader::lastshader) in newshader() 780 Shader::lastshader = NULL; in newshader() 1458 Shader::lastshader = NULL; in cleanupshaders()
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H A D | skelmodel.h | 382 if(!Shader::lastshader) return; in render() 1074 int &offset = blendoffsets.access(Shader::lastshader->program, -1); in getblendoffset() 1078 offset = glGetUniformLocation_(Shader::lastshader->program, offsetname); in getblendoffset() 1098 if(!Shader::lastshader) return; in setgpubones() 1099 if(Shader::lastshader->uniformlocs.length() < 1) return; in setgpubones() 1100 UniformLoc &u = Shader::lastshader->uniformlocs[0]; in setgpubones()
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H A D | rendergl.cpp | 1326 if(flush && Shader::lastshader) Shader::lastshader->flushparams(); in setcamprojmatrix() 1347 if(flushparams && Shader::lastshader) Shader::lastshader->flushparams(); in flushhudmatrix()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | texture.h | 109 static Shader *lastshader; member 159 if(lastshader!=s) s->bindprograms(); in setvariant() 160 lastshader->flushenvparams(slot); in setvariant() 161 if(slot) lastshader->setslotparams(*slot); in setvariant() 172 if(lastshader!=detailshader) detailshader->bindprograms(); 173 lastshader->flushenvparams(slot); 174 if(slot) lastshader->setslotparams(*slot);
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H A D | shader.cpp | 5 Shader *Shader::lastshader = NULL; member in Shader 313 if(Shader::lastshader && Shader::lastshader->type&SHADER_GLSLANG) in flushparam() 315 …uchar &extindex = (type==SHPARAM_VERTEX ? Shader::lastshader->extvertparams[index] : Shader::lasts… in flushparam() 316 … if(extindex == ALLOCEXTPARAM) allocglsluniformparam(*Shader::lastshader, type, index, val.local); in flushparam() 318 LocalShaderParamState &ext = Shader::lastshader->extparams[extindex]; in flushparam() 503 if(this == lastshader || type&(SHADER_DEFERRED|SHADER_INVALID)) return; in bindprograms() 510 if(lastshader && lastshader->type & SHADER_GLSLANG) glUseProgramObject_(0); in bindprograms() 515 lastshader = this; in bindprograms() 577 if(Shader::lastshader) in newshader() 585 Shader::lastshader = NULL; in newshader() [all …]
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/dports/math/asymptote/asymptote-2.67/ |
H A D | glrender.cc | 184 GLint lastshader=-1; variable 509 lastshader=-1; in drawscene() 666 lastshader=-1; in mode() 1905 if(shader != gl::lastshader) { in setUniforms() 1907 gl::lastshader=shader; in setUniforms()
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