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Searched refs:lastsidehit (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h515 INT16 lastsidehit, lastlinehit; member
H A Dlua_playerlib.c352 lua_pushinteger(L, plr->lastsidehit); in player_get()
692 plr->lastsidehit = (INT16)luaL_checkinteger(L, 3); in player_set()
H A Dp_saveg.c248 WRITEINT16(save_p, players[i].lastsidehit); in P_NetArchivePlayers()
444 players[i].lastsidehit = READINT16(save_p); in P_NetUnArchivePlayers()
H A Dp_map.c3428 slidemo->player->lastsidehit = checkline->sidenum[whichside]; in PTR_GlideClimbTraverse()
3463 slidemo->player->lastsidehit = li->sidenum[P_PointOnLineSide(slidemo->x, slidemo->y, li)]; in PTR_SlideTraverse()
H A Dp_user.c3478 if (player->lastsidehit != -1 && player->lastlinehit != -1) in P_DoClimbing()
3495 if (scroller->affectee != player->lastsidehit) in P_DoClimbing()
H A Dp_mobj.c11403 p->lastsidehit = -1; in P_SpawnPlayer()