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Searched refs:lateRepExecAlways (Results 1 – 10 of 10) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/script/
H A Dscript.h83 extern NonBlockingScriptFunction lateRepExecAlways;
H A Dscript.cpp73 NonBlockingScriptFunction lateRepExecAlways(LATE_REP_EXEC_ALWAYS_NAME, 0); variable
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/game/
H A Dgame_init.cpp341 lateRepExecAlways.moduleHasFunction.resize(numScriptModules, true); in AllocScriptModules()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/game/
H A Dgame_init.cpp294 _GP(lateRepExecAlways).moduleHasFunction.resize(_G(numScriptModules), true); in AllocScriptModules()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dgame_run.cpp140 run_function_on_non_blocking_thread(&lateRepExecAlways); in game_loop_do_late_update()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dgame_run.cpp120 run_function_on_non_blocking_thread(&_GP(lateRepExecAlways)); in game_loop_do_late_update()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droom.cpp1077 lateRepExecAlways.roomHasFunction = true; in compile_room_script()
H A Dgame.cpp618 lateRepExecAlways.moduleHasFunction.resize(0); in unload_game_file()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Droom.cpp1022 _GP(lateRepExecAlways).roomHasFunction = true; in compile_room_script()
H A Dgame.cpp440 _GP(lateRepExecAlways).moduleHasFunction.resize(0); in unload_game_file()