Searched refs:lateRepExecAlways (Results 1 – 10 of 10) sorted by relevance
83 extern NonBlockingScriptFunction lateRepExecAlways;
73 NonBlockingScriptFunction lateRepExecAlways(LATE_REP_EXEC_ALWAYS_NAME, 0); variable
341 lateRepExecAlways.moduleHasFunction.resize(numScriptModules, true); in AllocScriptModules()
294 _GP(lateRepExecAlways).moduleHasFunction.resize(_G(numScriptModules), true); in AllocScriptModules()
140 run_function_on_non_blocking_thread(&lateRepExecAlways); in game_loop_do_late_update()
120 run_function_on_non_blocking_thread(&_GP(lateRepExecAlways)); in game_loop_do_late_update()
1077 lateRepExecAlways.roomHasFunction = true; in compile_room_script()
618 lateRepExecAlways.moduleHasFunction.resize(0); in unload_game_file()
1022 _GP(lateRepExecAlways).roomHasFunction = true; in compile_room_script()
440 _GP(lateRepExecAlways).moduleHasFunction.resize(0); in unload_game_file()