Searched refs:launcherPercent (Results 1 – 1 of 1) sorted by relevance
813 FixPoint launcherPercent = dlrLauncher / dlrTotal; in build() local825 launcherPercent = FixPt(0,5); in build()832 launcherPercent = FixPt(0,0); // Don't have these in build()839 launcherPercent = FixPt(0,40); in build()856 …icted(Unit_Launcher), getHouse()->getNumLostItems(Unit_Launcher) * 450, launcherPercent.toDouble(), in build()1148 …if( pBuilder->isAvailableToBuild(Unit_Launcher) && (militaryValue * launcherPercent > launcherValu… in build()