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Searched refs:lay_debug (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dmacrossp.cpp398 bool lay_debug = false; in screen_update_macrossp() local
402 lay_debug = true; in screen_update_macrossp()
415 if(lay_debug && !machine().input().code_pressed(lay_keys[pri])) in screen_update_macrossp()
436 if(!lay_debug && !machine().input().code_pressed(lay_keys[4])) in screen_update_macrossp()
H A Dpsikyosh.cpp392 bool lay_debug = false; in draw_background() local
396 lay_debug = true; in draw_background()
405 if (lay_debug && !machine().input().code_pressed(lay_keys[i])) in draw_background()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dmacrossp.cpp398 bool lay_debug = false; in screen_update_macrossp() local
402 lay_debug = true; in screen_update_macrossp()
415 if(lay_debug && !machine().input().code_pressed(lay_keys[pri])) in screen_update_macrossp()
436 if(!lay_debug && !machine().input().code_pressed(lay_keys[4])) in screen_update_macrossp()
H A Dpsikyosh.cpp392 bool lay_debug = false; in draw_background() local
396 lay_debug = true; in draw_background()
405 if (lay_debug && !machine().input().code_pressed(lay_keys[i])) in draw_background()