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Searched refs:layersAll (Results 1 – 12 of 12) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DGui_EventsTer.cpp30 TerLayer* l = &sc->td.layersAll[idTerLay]; in tabTerLayer()
70 if (sc->td.layersAll[i].on) in SldUpd_TerLNvis()
88 TerLayer* l = &sc->td.layersAll[idTerLay]; in SldUpd_TerL()
424 sc->td.layersAll[idTerLay].texNorm = s; in comboTexNorm()
445 TerLayer& t = sc->td.layersAll[idTerLay], st, in btnTerLmoveL()
446 &t1 = sc->td.layersAll[idTerLay-1]; in btnTerLmoveL()
457 TerLayer& t = sc->td.layersAll[idTerLay], st, in btnTerLmoveR()
458 &t1 = sc->td.layersAll[idTerLay+1]; in btnTerLmoveR()
480 TerLayer& t = sc->td.layersAll[idTerLay]; in btnNpreset()
492 TerLayer& t = sc->td.layersAll[idTerLay]; in btnNrandom()
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H A DGui_Tools.cpp102 sc->td.layersAll[i] = sF.td.layersAll[i]; in btnCopyTerLayers()
H A DGui_Events.cpp437 return &sc->td.layersAll[sc->td.layers[idSurf]]; in GetTerRdLay()
477 app->scn->sc->td.layersAll[app->scn->sc->td.layers[n]].texFile, "_d.jpg",""); in UpdSurfList()
608 TerLayer& l = sc->td.layersAll[idTerLay]; in listPickTex()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/data/
H A DSceneXml.cpp180 const std::string& s = td.layersAll[i].surfName; in UpdateSurfId()
186 td.layersAll[i].surfId = id; // cached in UpdateSurfId()
219 TerLayer& l = layersAll[i]; l.tiling = 8.5f; in Default()
266 if (layersAll[i].on) in UpdLayers()
268 if (layersAll[i].triplanar) in UpdLayers()
H A DSceneXml.h83 TerLayer layersAll[ciNumLay]; variable
H A DSceneXml_Load.cpp333 td.layersAll[il++] = lay; in LoadXml()
603 l = &td.layersAll[i]; in SaveXml()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DTerrain.cpp82 TerLayer& l = sc->td.layersAll[sc->td.layers[i]]; in SetupTerrain()
148 TerLayer& l = sc->td.layersAll[sc->td.layers[i]]; in SetupHorizon()
H A DTools.cpp183 { const TerLayer& l = sc.td.layersAll[sc.td.layers[n]];
186 { TerLayer& l = sc.td.layersAll[n];
H A DTerrainBlend.cpp246 const TerLayer& l = sc->td.layersAll[sc->td.layers[i]]; in UpdLayerPars()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcollision_world.cpp508 int id = td.layersAll[td.layers[mtr]].surfId; in CastRay()
540 int id = td.layersAll[0].surfId; //0 only 1st in CastRay()
H A Dcardynamics_update.cpp371 const TerLayer& lay = pScene->td.layersAll[pScene->td.layers[mtr]]; in UpdateBody()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCarModel_Update.cpp387 TerLayer& lay = whMtr==0 ? sc->td.layerRoad[rd] : sc->td.layersAll[sc->td.layers[mtr]]; in Update()