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Searched refs:lcMesh (Results 1 – 17 of 17) sorted by relevance

/dports/cad/leocad/leocad-21.06/common/
H A Dlc_mesh.h72 class lcMesh in Q_DECLARE_FLAGS()
75 lcMesh(); in Q_DECLARE_FLAGS()
76 ~lcMesh(); in Q_DECLARE_FLAGS()
78 lcMesh(const lcMesh&) = delete; in Q_DECLARE_FLAGS()
79 lcMesh& operator=(const lcMesh&) = delete; in Q_DECLARE_FLAGS()
H A Dlc_mesh.cpp13 lcMesh* gPlaceholderMesh;
15 lcMesh::lcMesh() in lcMesh() function in lcMesh
34 lcMesh::~lcMesh() in ~lcMesh()
71 void lcMesh::CreateBox() in CreateBox()
230 bool lcMesh::IntersectsPlanes(const lcVector4 (&Planes)[6]) in IntersectsPlanes()
251 bool lcMesh::IntersectsPlanes(const lcVector4 (&Planes)[6]) in IntersectsPlanes()
260 void lcMesh::ExportPOVRay(lcFile& File, const char* MeshName, const char** ColorTable) in ExportPOVRay()
321 void lcMesh::ExportPOVRay(lcFile& File, const char* MeshName, const char** ColorTable) in ExportPOVRay()
372 bool lcMesh::FileLoad(lcMemFile& File) in FileLoad()
443 bool lcMesh::FileSave(lcMemFile& File) in FileSave()
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H A Dpieceinf.h28 lcMesh* Mesh;
67 lcMesh* GetMesh() const in GetMesh()
82 void SetMesh(lcMesh* Mesh);
199 lcMesh* mMesh;
H A Dlc_scene.h18 lcMesh* Mesh;
89 void AddMesh(lcMesh* Mesh, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState State);
102 void DrawDebugNormals(lcContext* Context, const lcMesh* Mesh) const;
H A Dlc_scene.cpp43 const lcMesh* Mesh1 = mRenderMeshes[Index1].Mesh; in End()
44 const lcMesh* Mesh2 = mRenderMeshes[Index2].Mesh; in End()
65 void lcScene::AddMesh(lcMesh* Mesh, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshStat… in AddMesh()
114 void lcScene::DrawDebugNormals(lcContext* Context, const lcMesh* Mesh) const in DrawDebugNormals()
161 const lcMesh* Mesh = RenderMesh.Mesh; in DrawOpaqueMeshes()
328 const lcMesh* Mesh = RenderMesh.Mesh; in DrawTranslucentMeshes()
H A Dlc_meshloader.h169 lcMesh* CreateMesh();
180 static void UpdateMeshBoundingBox(lcMesh* Mesh);
182 …static void UpdateMeshSectionBoundingBox(lcMesh* Mesh, lcMeshSection& Section, lcVector3& SectionM…
H A Dpieceinf.cpp38 void PieceInfo::SetMesh(lcMesh* Mesh) in SetMesh()
47 lcMesh* Mesh = new lcMesh; in SetPlaceholder()
H A Dlc_synth.h42 lcMesh* CreateMesh(const lcArray<lcPieceControlPoint>& ControlPoints) const;
H A Dlc_global.h94 class lcMesh; variable
H A Dproject.cpp986 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in Export3DStudio()
1244 std::set<lcMesh*> AddedMeshes; in ExportCOLLADA()
1259 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportCOLLADA()
1376 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportCOLLADA()
1827 std::set<lcMesh*> AddedMeshes; in ExportPOVRay()
1842 lcMesh* Mesh = ModelPart.Info->GetMesh(); in ExportPOVRay()
1908 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportPOVRay()
2072 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportWavefront()
2092 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportWavefront()
2116 lcMesh* Mesh = !ModelPart.Mesh ? ModelPart.Info->GetMesh() : ModelPart.Mesh; in ExportWavefront()
H A Dlc_library.cpp1121 lcMesh* Mesh = new lcMesh; in LoadCachePiece()
1287 lcMesh* Mesh = new lcMesh; in LoadPieceData()
1441 std::vector<lcMesh*> Meshes; in UpdateBuffers()
1446 lcMesh* Mesh = Info->GetMesh(); in UpdateBuffers()
1472 for (lcMesh* Mesh : Meshes) in UpdateBuffers()
H A Dlc_context.h216 void BindMesh(const lcMesh* Mesh);
H A Dlc_meshloader.cpp887 lcMesh* lcLibraryMeshData::CreateMesh() in CreateMesh()
889 lcMesh* Mesh = new lcMesh(); in CreateMesh()
1283 void lcLibraryMeshData::UpdateMeshBoundingBox(lcMesh* Mesh) in UpdateMeshBoundingBox()
1324 void lcLibraryMeshData::UpdateMeshSectionBoundingBox(lcMesh* Mesh, lcMeshSection& Section, lcVector… in UpdateMeshSectionBoundingBox()
H A Dpiece.h651 lcMesh* mMesh;
H A Dlc_context.cpp1122 void lcContext::BindMesh(const lcMesh* Mesh) in BindMesh()
H A Dlc_synth.cpp1500 lcMesh* lcSynthInfo::CreateMesh(const lcArray<lcPieceControlPoint>& ControlPoints) const in CreateMesh()
H A Dlc_model.cpp238 lcMesh* Mesh = mPieceInfo->GetMesh(); in UpdatePieceInfo()
2196 lcMesh* Mesh = Info->GetMesh(); in InsertPiece()