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Searched refs:lcScene (Results 1 – 16 of 16) sorted by relevance

/dports/cad/leocad/leocad-21.06/common/
H A Dlc_scene.cpp10 lcScene::lcScene() in lcScene() function in lcScene
22 void lcScene::Begin(const lcMatrix44& ViewMatrix) in Begin()
39 void lcScene::End() in End()
65 void lcScene::AddMesh(lcMesh* Mesh, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshStat… in AddMesh()
114 void lcScene::DrawDebugNormals(lcContext* Context, const lcMesh* Mesh) const in DrawDebugNormals()
138 void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTypes, bool DrawFaded… in DrawOpaqueMeshes()
297 void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit, bool DrawFadePrepass, bool Dr… in DrawTranslucentMeshes()
408 void lcScene::Draw(lcContext* Context) const in Draw()
510 void lcScene::DrawInterfaceObjects(lcContext* Context) const in DrawInterfaceObjects()
H A Dlc_scene.h31 class lcScene
34 lcScene();
H A Dpieceinf.h162 void AddRenderMesh(lcScene& Scene);
163 …void AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshSt…
H A Dpiece.h409 void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
412 void AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const;
413 …void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex,…
H A Dlc_global.h99 class lcScene; variable
H A Dobject.h127 virtual void DrawInterface(lcContext* Context, const lcScene& Scene) const = 0;
H A Dlc_model.h232 void GetScene(lcScene* Scene, lcCamera* ViewCamera, bool AllowHighlight, bool AllowFade) const;
233 …void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex,…
H A Dpieceinf.cpp299 void PieceInfo::AddRenderMesh(lcScene& Scene) in AddRenderMesh()
305 void PieceInfo::AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRe… in AddRenderMeshes()
H A Dlight.h185 void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
H A Dcamera.h271 void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
H A Dlc_view.h326 std::unique_ptr<lcScene> mScene;
H A Dpiece.cpp510 void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface()
648 void lcPiece::AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const in AddMainModelRenderMeshes()
680 void lcPiece::AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultCol… in AddSubModelRenderMeshes()
H A Dlight.cpp286 void lcLight::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface()
H A Dlc_model.cpp1224 void lcModel::GetScene(lcScene* Scene, lcCamera* ViewCamera, bool AllowHighlight, bool AllowFade) c… in GetScene()
1250 void lcModel::AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultCol… in AddSubModelRenderMeshes()
1395 lcScene Scene; in GetPartsListImage()
H A Dcamera.cpp467 void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface()
H A Dlc_view.cpp27 : mViewType(ViewType), mScene(new lcScene()), mModel(Model) in lcView()