/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_scene.cpp | 10 lcScene::lcScene() in lcScene() function in lcScene 22 void lcScene::Begin(const lcMatrix44& ViewMatrix) in Begin() 39 void lcScene::End() in End() 65 void lcScene::AddMesh(lcMesh* Mesh, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshStat… in AddMesh() 114 void lcScene::DrawDebugNormals(lcContext* Context, const lcMesh* Mesh) const in DrawDebugNormals() 138 void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTypes, bool DrawFaded… in DrawOpaqueMeshes() 297 void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit, bool DrawFadePrepass, bool Dr… in DrawTranslucentMeshes() 408 void lcScene::Draw(lcContext* Context) const in Draw() 510 void lcScene::DrawInterfaceObjects(lcContext* Context) const in DrawInterfaceObjects()
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H A D | lc_scene.h | 31 class lcScene 34 lcScene();
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H A D | pieceinf.h | 162 void AddRenderMesh(lcScene& Scene); 163 …void AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshSt…
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H A D | piece.h | 409 void DrawInterface(lcContext* Context, const lcScene& Scene) const override; 412 void AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const; 413 …void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex,…
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H A D | lc_global.h | 99 class lcScene; variable
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H A D | object.h | 127 virtual void DrawInterface(lcContext* Context, const lcScene& Scene) const = 0;
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H A D | lc_model.h | 232 void GetScene(lcScene* Scene, lcCamera* ViewCamera, bool AllowHighlight, bool AllowFade) const; 233 …void AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultColorIndex,…
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H A D | pieceinf.cpp | 299 void PieceInfo::AddRenderMesh(lcScene& Scene) in AddRenderMesh() 305 void PieceInfo::AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRe… in AddRenderMeshes()
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H A D | light.h | 185 void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
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H A D | camera.h | 271 void DrawInterface(lcContext* Context, const lcScene& Scene) const override;
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H A D | lc_view.h | 326 std::unique_ptr<lcScene> mScene;
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H A D | piece.cpp | 510 void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface() 648 void lcPiece::AddMainModelRenderMeshes(lcScene* Scene, bool Highlight, bool Fade) const in AddMainModelRenderMeshes() 680 void lcPiece::AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultCol… in AddSubModelRenderMeshes()
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H A D | light.cpp | 286 void lcLight::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface()
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H A D | lc_model.cpp | 1224 void lcModel::GetScene(lcScene* Scene, lcCamera* ViewCamera, bool AllowHighlight, bool AllowFade) c… in GetScene() 1250 void lcModel::AddSubModelRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int DefaultCol… in AddSubModelRenderMeshes() 1395 lcScene Scene; in GetPartsListImage()
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H A D | camera.cpp | 467 void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const in DrawInterface()
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H A D | lc_view.cpp | 27 : mViewType(ViewType), mScene(new lcScene()), mModel(Model) in lcView()
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