/dports/editors/lazarus/lazarus/components/jcf2/Process/ |
H A D | SwitchableVisitor.pas | 81 leFlags: TFormatFlags; 91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn); 100 if (FormatFlags * leFlags) <> [] then
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/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/jcf2/Process/ |
H A D | SwitchableVisitor.pas | 81 leFlags: TFormatFlags; 91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn); 100 if (FormatFlags * leFlags) <> [] then
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/dports/editors/lazarus-qt5/lazarus/components/jcf2/Process/ |
H A D | SwitchableVisitor.pas | 81 leFlags: TFormatFlags; 91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn); 100 if (FormatFlags * leFlags) <> [] then
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/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/jcf2/Process/ |
H A D | SwitchableVisitor.pas | 81 leFlags: TFormatFlags; 91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn); 100 if (FormatFlags * leFlags) <> [] then
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 105 int leFlags, in CG_SmokePuff() argument 113 le->leFlags = leFlags; in CG_SmokePuff() 177 le->leFlags = 0; in CG_SpawnEffect() 216 le->leFlags = 0; in CG_LightningBoltBeam() 241 le->leFlags = 0; in CG_KamikazeEffect() 318 le->leFlags = 0; in CG_InvulnerabilityImpact() 358 le->leFlags = 0; in CG_InvulnerabilityJuiced() 399 le->leFlags = 0; in CG_ScorePlum()
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H A D | cg_localents.c | 281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade() 560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze() 563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze() 606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze() 609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
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H A D | cg_weapons.c | 93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass() 169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass() 281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail() 492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_effects.c | 61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 105 int leFlags, in CG_SmokePuff() argument 113 le->leFlags = leFlags; in CG_SmokePuff() 177 le->leFlags = 0; in CG_SpawnEffect() 216 le->leFlags = 0; in CG_LightningBoltBeam() 241 le->leFlags = 0; in CG_KamikazeEffect() 318 le->leFlags = 0; in CG_InvulnerabilityImpact() 358 le->leFlags = 0; in CG_InvulnerabilityJuiced() 399 le->leFlags = 0; in CG_ScorePlum()
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H A D | cg_localents.c | 281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade() 560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze() 563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze() 606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze() 609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
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H A D | cg_weapons.c | 93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass() 169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass() 281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail() 492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_effects.c | 61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 105 int leFlags, in CG_SmokePuff() argument 113 le->leFlags = leFlags; in CG_SmokePuff() 177 le->leFlags = 0; in CG_SpawnEffect() 216 le->leFlags = 0; in CG_LightningBoltBeam() 241 le->leFlags = 0; in CG_KamikazeEffect() 318 le->leFlags = 0; in CG_InvulnerabilityImpact() 358 le->leFlags = 0; in CG_InvulnerabilityJuiced() 399 le->leFlags = 0; in CG_ScorePlum()
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H A D | cg_localents.c | 281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade() 560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze() 563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze() 606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze() 609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
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H A D | cg_weapons.c | 93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass() 169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass() 281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail() 492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_effects.c | 61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 105 int leFlags, in CG_SmokePuff() argument 113 le->leFlags = leFlags; in CG_SmokePuff() 177 le->leFlags = 0; in CG_SpawnEffect() 216 le->leFlags = 0; in CG_LightningBoltBeam() 241 le->leFlags = 0; in CG_KamikazeEffect() 318 le->leFlags = 0; in CG_InvulnerabilityImpact() 358 le->leFlags = 0; in CG_InvulnerabilityJuiced() 399 le->leFlags = 0; in CG_ScorePlum()
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H A D | cg_localents.c | 281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade() 560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze() 563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze() 606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze() 609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
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H A D | cg_weapons.c | 93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass() 169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass() 281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail() 492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 105 int leFlags, in CG_SmokePuff() argument 113 le->leFlags = leFlags; in CG_SmokePuff() 977 le->leFlags |= LEF_TUMBLE; in CG_Chunks() 1017 le->leFlags = 0; in CG_ScorePlum() 1100 ex->leFlags = flags; in CG_MakeExplosion()
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H A D | cg_localents.c | 303 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 431 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade() 469 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_localents.c | 445 if ( le->leFlags & LEF_SMOKING ) { in CG_AddFragment() 547 if ( ( le->leFlags & LEF_NOTOUCHPARENT ) && le->ownerNum ) { in CG_AddFragment() 554 if ( le->leFlags & LEF_PLAYER_DAMAGE ) { in CG_AddFragment() 575 le->leFlags &= ~LEF_PLAYER_DAMAGE; in CG_AddFragment() 584 if ( le->leFlags & LEF_TUMBLE || le->angles.trType == TR_LINEAR ) { in CG_AddFragment() 1350 if ( le->leFlags & LEF_TUMBLE ) { 1439 if ( !( le->leFlags & LEF_NOFADEALPHA ) ) { 1444 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { 1485 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
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H A D | cg_effects.c | 64 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 118 int leFlags, in CG_SmokePuff() argument 125 le->leFlags = leFlags; in CG_SmokePuff() 189 le->leFlags = 0; in CG_SpawnEffect()
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H A D | cg_event.c | 1002 le->leFlags |= LEF_PLAYER_DAMAGE; in CG_Explodef() 1008 le->leFlags |= LEF_NOTOUCHPARENT; //----(SA) added in CG_Explodef() 1035 le->leFlags |= LEF_TUMBLE; in CG_Explodef() 1311 le->leFlags |= LEF_TUMBLE; in CG_Shard() 1409 le->leFlags |= LEF_TUMBLE; in CG_ShardJunk()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_localents.c | 408 if ( le->leFlags & LEF_SMOKING ) { in CG_AddFragment() 512 if ( le->leFlags & LEF_TUMBLE || le->angles.trType == TR_LINEAR ) { in CG_AddFragment() 1184 if ( le->leFlags & LEF_TUMBLE ) { 1273 if ( !( le->leFlags & LEF_NOFADEALPHA ) ) { 1278 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { 1319 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
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H A D | cg_effects.c | 63 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail() 116 int leFlags, in CG_SmokePuff() argument 123 le->leFlags = leFlags; in CG_SmokePuff() 193 le->leFlags = 0; in CG_SpawnEffect()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_localents.cpp | 242 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 346 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_localents.cpp | 239 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment() 343 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()
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