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Searched refs:leFlags (Results 1 – 25 of 39) sorted by relevance

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/dports/editors/lazarus/lazarus/components/jcf2/Process/
H A DSwitchableVisitor.pas81 leFlags: TFormatFlags;
91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn);
100 if (FormatFlags * leFlags) <> [] then
/dports/editors/lazarus-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/jcf2/Process/
H A DSwitchableVisitor.pas81 leFlags: TFormatFlags;
91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn);
100 if (FormatFlags * leFlags) <> [] then
/dports/editors/lazarus-qt5/lazarus/components/jcf2/Process/
H A DSwitchableVisitor.pas81 leFlags: TFormatFlags;
91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn);
100 if (FormatFlags * leFlags) <> [] then
/dports/editors/lazarus-qt5-devel/lazarus-6df7e8756882f7d7f28f662011ee72f21746c580/components/jcf2/Process/
H A DSwitchableVisitor.pas81 leFlags: TFormatFlags;
91 lbHasFlags := ReadCommentJcfFlags(lcToken.SourceCode, lsError, leFlags, lbOn);
100 if (FormatFlags * leFlags) <> [] then
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_effects.c61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
105 int leFlags, in CG_SmokePuff() argument
113 le->leFlags = leFlags; in CG_SmokePuff()
177 le->leFlags = 0; in CG_SpawnEffect()
216 le->leFlags = 0; in CG_LightningBoltBeam()
241 le->leFlags = 0; in CG_KamikazeEffect()
318 le->leFlags = 0; in CG_InvulnerabilityImpact()
358 le->leFlags = 0; in CG_InvulnerabilityJuiced()
399 le->leFlags = 0; in CG_ScorePlum()
H A Dcg_localents.c281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade()
560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze()
563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze()
606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze()
609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
H A Dcg_weapons.c93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass()
169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass()
281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail()
492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_effects.c61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
105 int leFlags, in CG_SmokePuff() argument
113 le->leFlags = leFlags; in CG_SmokePuff()
177 le->leFlags = 0; in CG_SpawnEffect()
216 le->leFlags = 0; in CG_LightningBoltBeam()
241 le->leFlags = 0; in CG_KamikazeEffect()
318 le->leFlags = 0; in CG_InvulnerabilityImpact()
358 le->leFlags = 0; in CG_InvulnerabilityJuiced()
399 le->leFlags = 0; in CG_ScorePlum()
H A Dcg_localents.c281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade()
560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze()
563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze()
606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze()
609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
H A Dcg_weapons.c93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass()
169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass()
281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail()
492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_effects.c61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
105 int leFlags, in CG_SmokePuff() argument
113 le->leFlags = leFlags; in CG_SmokePuff()
177 le->leFlags = 0; in CG_SpawnEffect()
216 le->leFlags = 0; in CG_LightningBoltBeam()
241 le->leFlags = 0; in CG_KamikazeEffect()
318 le->leFlags = 0; in CG_InvulnerabilityImpact()
358 le->leFlags = 0; in CG_InvulnerabilityJuiced()
399 le->leFlags = 0; in CG_ScorePlum()
H A Dcg_localents.c281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade()
560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze()
563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze()
606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze()
609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
H A Dcg_weapons.c93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass()
169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass()
281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail()
492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_effects.c61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
105 int leFlags, in CG_SmokePuff() argument
113 le->leFlags = leFlags; in CG_SmokePuff()
177 le->leFlags = 0; in CG_SpawnEffect()
216 le->leFlags = 0; in CG_LightningBoltBeam()
241 le->leFlags = 0; in CG_KamikazeEffect()
318 le->leFlags = 0; in CG_InvulnerabilityImpact()
358 le->leFlags = 0; in CG_InvulnerabilityJuiced()
399 le->leFlags = 0; in CG_ScorePlum()
H A Dcg_localents.c281 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
373 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade()
560 if (!(le->leFlags & LEF_SOUND1)) { in CG_AddKamikaze()
563 le->leFlags |= LEF_SOUND1; in CG_AddKamikaze()
606 if (!(le->leFlags & LEF_SOUND2)) { in CG_AddKamikaze()
609 le->leFlags |= LEF_SOUND2; in CG_AddKamikaze()
H A Dcg_weapons.c93 le->leFlags = LEF_TUMBLE; in CG_MachineGunEjectBrass()
169 le->leFlags = LEF_TUMBLE; in CG_ShotgunEjectBrass()
281 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_RailTrail()
492 le->leFlags = LEF_TUMBLE; in CG_PlasmaTrail()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c61 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
105 int leFlags, in CG_SmokePuff() argument
113 le->leFlags = leFlags; in CG_SmokePuff()
977 le->leFlags |= LEF_TUMBLE; in CG_Chunks()
1017 le->leFlags = 0; in CG_ScorePlum()
1100 ex->leFlags = flags; in CG_MakeExplosion()
H A Dcg_localents.c303 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
431 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddMoveScaleFade()
469 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_localents.c445 if ( le->leFlags & LEF_SMOKING ) { in CG_AddFragment()
547 if ( ( le->leFlags & LEF_NOTOUCHPARENT ) && le->ownerNum ) { in CG_AddFragment()
554 if ( le->leFlags & LEF_PLAYER_DAMAGE ) { in CG_AddFragment()
575 le->leFlags &= ~LEF_PLAYER_DAMAGE; in CG_AddFragment()
584 if ( le->leFlags & LEF_TUMBLE || le->angles.trType == TR_LINEAR ) { in CG_AddFragment()
1350 if ( le->leFlags & LEF_TUMBLE ) {
1439 if ( !( le->leFlags & LEF_NOFADEALPHA ) ) {
1444 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
1485 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
H A Dcg_effects.c64 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
118 int leFlags, in CG_SmokePuff() argument
125 le->leFlags = leFlags; in CG_SmokePuff()
189 le->leFlags = 0; in CG_SpawnEffect()
H A Dcg_event.c1002 le->leFlags |= LEF_PLAYER_DAMAGE; in CG_Explodef()
1008 le->leFlags |= LEF_NOTOUCHPARENT; //----(SA) added in CG_Explodef()
1035 le->leFlags |= LEF_TUMBLE; in CG_Explodef()
1311 le->leFlags |= LEF_TUMBLE; in CG_Shard()
1409 le->leFlags |= LEF_TUMBLE; in CG_ShardJunk()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_localents.c408 if ( le->leFlags & LEF_SMOKING ) { in CG_AddFragment()
512 if ( le->leFlags & LEF_TUMBLE || le->angles.trType == TR_LINEAR ) { in CG_AddFragment()
1184 if ( le->leFlags & LEF_TUMBLE ) {
1273 if ( !( le->leFlags & LEF_NOFADEALPHA ) ) {
1278 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
1319 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) {
H A Dcg_effects.c63 le->leFlags = LEF_PUFF_DONT_SCALE; in CG_BubbleTrail()
116 int leFlags, in CG_SmokePuff() argument
123 le->leFlags = leFlags; in CG_SmokePuff()
193 le->leFlags = 0; in CG_SpawnEffect()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_localents.cpp242 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
346 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_localents.cpp239 if ( le->leFlags & LEF_TUMBLE ) { in CG_AddFragment()
343 if ( !( le->leFlags & LEF_PUFF_DONT_SCALE ) ) { in CG_AddPuff()

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