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Searched refs:lead_target_pos (Results 1 – 9 of 9) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/
H A Dmanagepilot.cpp433 lead_target_pos = vmd_zero_vector; in reset()
585 lead_target_pos = other->lead_target_pos; in assign()
760 && lhs.current_hotkey_set == rhs.current_hotkey_set && lhs.lead_target_pos == rhs.lead_target_pos in operator ==()
H A Dplayer.h105 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h155 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
548 void renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos);
564 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
H A Dhudtarget.cpp3697 *lead_target_pos = *target_pos; in hud_calculate_lead_pos()
3701 vm_vec_add(lead_target_pos, target_pos, &target_moving_direction ); in hud_calculate_lead_pos()
3705 vm_vec_add2(lead_target_pos, rel_pos); in hud_calculate_lead_pos()
3899 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderIndicator()
3928 vec3d lead_target_pos; in renderLeadCurrentTarget() local
4027 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadCurrentTarget()
4046 renderIndicator(0, targetp, &lead_target_pos); in renderLeadCurrentTarget()
4060 vec3d lead_target_pos; in renderLeadQuick() local
4128 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadQuick()
4162 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderSight()
[all …]
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h169 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info…
569 void renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos);
585 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
H A Dhudtarget.cpp3652 *lead_target_pos = *target_pos; in hud_calculate_lead_pos()
3656 vm_vec_add(lead_target_pos, target_pos, &target_moving_direction ); in hud_calculate_lead_pos()
3660 vm_vec_add2(lead_target_pos, rel_pos); in hud_calculate_lead_pos()
3866 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderIndicator()
3895 vec3d lead_target_pos; in renderLeadCurrentTarget() local
3995 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadCurrentTarget()
4015 renderIndicator(0, targetp, &lead_target_pos); in renderLeadCurrentTarget()
4029 vec3d lead_target_pos; in renderLeadQuick() local
4097 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadQuick()
4131 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderSight()
[all …]
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/
H A Dmanagepilot.cpp415 lead_target_pos = vmd_zero_vector; in reset()
562 lead_target_pos = other->lead_target_pos; in assign()
H A Dplayer.h109 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/test/src/pilotfile/
H A Dplr.cpp171 out << "lead_target_pos:" << plr.lead_target_pos << "\n"; in operator <<()