Searched refs:lead_target_pos (Results 1 – 9 of 9) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/playerman/ |
H A D | managepilot.cpp | 433 lead_target_pos = vmd_zero_vector; in reset() 585 lead_target_pos = other->lead_target_pos; in assign() 760 && lhs.current_hotkey_set == rhs.current_hotkey_set && lhs.lead_target_pos == rhs.lead_target_pos in operator ==()
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H A D | player.h | 105 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.h | 155 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… 548 void renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos); 564 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
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H A D | hudtarget.cpp | 3697 *lead_target_pos = *target_pos; in hud_calculate_lead_pos() 3701 vm_vec_add(lead_target_pos, target_pos, &target_moving_direction ); in hud_calculate_lead_pos() 3705 vm_vec_add2(lead_target_pos, rel_pos); in hud_calculate_lead_pos() 3899 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderIndicator() 3928 vec3d lead_target_pos; in renderLeadCurrentTarget() local 4027 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadCurrentTarget() 4046 renderIndicator(0, targetp, &lead_target_pos); in renderLeadCurrentTarget() 4060 vec3d lead_target_pos; in renderLeadQuick() local 4128 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadQuick() 4162 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderSight() [all …]
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.h | 169 void hud_calculate_lead_pos(vec3d *lead_target_pos, vec3d *target_pos, object *targetp, weapon_info… 569 void renderIndicator(int frame_offset, object *targetp, vec3d *lead_target_pos); 585 void renderSight(int indicator_frame, vec3d *target_pos, vec3d *lead_target_pos);
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H A D | hudtarget.cpp | 3652 *lead_target_pos = *target_pos; in hud_calculate_lead_pos() 3656 vm_vec_add(lead_target_pos, target_pos, &target_moving_direction ); in hud_calculate_lead_pos() 3660 vm_vec_add2(lead_target_pos, rel_pos); in hud_calculate_lead_pos() 3866 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderIndicator() 3895 vec3d lead_target_pos; in renderLeadCurrentTarget() local 3995 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadCurrentTarget() 4015 renderIndicator(0, targetp, &lead_target_pos); in renderLeadCurrentTarget() 4029 vec3d lead_target_pos; in renderLeadQuick() local 4097 renderIndicator(frame_offset, targetp, &lead_target_pos); in renderLeadQuick() 4131 g3_rotate_vertex(&lead_target_vertex, lead_target_pos); in renderSight() [all …]
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/playerman/ |
H A D | managepilot.cpp | 415 lead_target_pos = vmd_zero_vector; in reset() 562 lead_target_pos = other->lead_target_pos; in assign()
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H A D | player.h | 109 vec3d lead_target_pos; // (x,y,z) of the lead target indicator variable
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/test/src/pilotfile/ |
H A D | plr.cpp | 171 out << "lead_target_pos:" << plr.lead_target_pos << "\n"; in operator <<()
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