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Searched refs:leader_moved_away (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/pathfinder/
H A Dparty_path_finder.h84 bool leader_moved_away(uint32 p);
H A Dparty_path_finder.cpp135 bool PartyPathFinder::leader_moved_away(uint32 p) { in leader_moved_away() function in Ultima::Nuvie::PartyPathFinder
167 else if (leader_moved() && leader_moved_away(p) && !try_moving_to_target(p)) in follow_passA()
193 if (leader_moved_away(p)) { // only move if leader walked away from us in follow_passB()