/dports/games/barony/Barony-3.3.7/src/ |
H A D | monster_slime.cpp | 48 if ( !myStats->leader_uid ) in initSlime() 50 myStats->leader_uid = 0; in initSlime()
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H A D | monster_rat.cpp | 42 if ( !myStats->leader_uid ) in initRat() 44 myStats->leader_uid = 0; in initRat()
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H A D | monster_scorpion.cpp | 42 if ( !myStats->leader_uid ) in initScorpion() 44 myStats->leader_uid = 0; in initScorpion()
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H A D | stat_editor.hpp | 134 Uint32 leader_uid; member in Stat
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H A D | monster_scarab.cpp | 44 if ( !myStats->leader_uid ) in initScarab() 46 myStats->leader_uid = 0; in initScarab()
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H A D | monster_lich.cpp | 43 if ( !myStats->leader_uid ) in initLich() 45 myStats->leader_uid = 0; in initLich()
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H A D | monster_ghoul.cpp | 41 if ( !myStats->leader_uid ) in initGhoul() 43 myStats->leader_uid = 0; in initGhoul()
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H A D | monster_troll.cpp | 41 if ( !myStats->leader_uid ) in initTroll() 43 myStats->leader_uid = 0; in initTroll()
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H A D | stat.hpp | 235 Uint32 leader_uid; member in Stat
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H A D | monster_minotaur.cpp | 43 if ( !myStats->leader_uid ) in initMinotaur() 45 myStats->leader_uid = 0; in initMinotaur() 663 monsterStats->leader_uid = zapLeaderUid; in actMinotaurTimer()
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H A D | monster_imp.cpp | 41 if ( !myStats->leader_uid ) in initImp() 43 myStats->leader_uid = 0; in initImp()
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H A D | monster_spider.cpp | 42 if ( !myStats->leader_uid ) in initSpider() 44 myStats->leader_uid = 0; in initSpider()
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H A D | monster_sentrybot.cpp | 45 if ( !myStats->leader_uid ) in initSentryBot() 47 myStats->leader_uid = 0; in initSentryBot() 284 if ( !myStats->leader_uid ) in initGyroBot() 286 myStats->leader_uid = 0; in initGyroBot() 1524 if ( !myStats->leader_uid ) in initDummyBot() 1526 myStats->leader_uid = 0; in initDummyBot()
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H A D | monster_automaton.cpp | 42 if ( !myStats->leader_uid ) in initAutomaton() 44 myStats->leader_uid = 0; in initAutomaton() 1536 if ( myStats->leader_uid != 0 ) in automatonRecycleItem() 1543 if ( playerUid == myStats->leader_uid in automatonRecycleItem()
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H A D | monster_crystalgolem.cpp | 41 if ( !myStats->leader_uid ) in initCrystalgolem() 43 myStats->leader_uid = 0; in initCrystalgolem()
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H A D | monster_demon.cpp | 41 if ( !myStats->leader_uid ) in initDemon() 43 myStats->leader_uid = 0; in initDemon()
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H A D | monster_cockatrice.cpp | 41 if ( !myStats->leader_uid ) in initCockatrice() 43 myStats->leader_uid = 0; in initCockatrice()
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H A D | monster_skeleton.cpp | 43 if ( !myStats->leader_uid ) in initSkeleton() 45 myStats->leader_uid = 0; in initSkeleton() 63 Entity* leader = uidToEntity(myStats->leader_uid); in initSkeleton() 602 Entity* leader = uidToEntity(myStats->leader_uid); in skeletonDie()
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H A D | monster_goatman.cpp | 53 if ( !myStats->leader_uid ) in initGoatman() 55 myStats->leader_uid = 0; in initGoatman() 154 if ( myStats->leader_uid == 0 && !my->flags[USERFLAG2] && rand() % 2 == 0 ) in initGoatman()
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H A D | stat.cpp | 442 newStat->leader_uid = this->leader_uid; in copyStats()
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H A D | monster_gnome.cpp | 43 if ( !myStats->leader_uid ) in initGnome() 45 myStats->leader_uid = 0; in initGnome()
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H A D | actthrown.cpp | 876 && hitstats->leader_uid == 0 ) in actThrown() 1270 if ( polymorphedTarget && hitstats->leader_uid == parent->getUID() ) in actThrown() 1274 else if ( (hitstats->leader_uid == parent->getUID() || hit.entity->checkFriend(parent)) in actThrown()
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H A D | monster_succubus.cpp | 41 if ( !myStats->leader_uid ) in initSuccubus() 43 myStats->leader_uid = 0; in initSuccubus()
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/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | unitsub.c | 377 int leader_uid = leader->uid; in unit_move() local 467 if (leader->uid != leader_uid) { in unit_move() 468 leader_uid = leader->uid; in unit_move()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 232 monsterStats->leader_uid = players[player]->entity->getUID(); in spell_summonFamiliar() 1452 …&& (hitstats->leader_uid == 0 || (allowStealFollowers && hitstats->leader_uid != parent->getUID())… in spellEffectCharmMonster() 1648 … || (targetStats->leader_uid != 0 && monsterSummonType == SHADOW) || monsterSummonType == SENTRYBOT in spellEffectPolymorph() 1844 summonedStats->leader_uid = targetStats->leader_uid; in spellEffectPolymorph() 1845 if ( summonedStats->leader_uid != 0 && summonedStats->type != SHADOW ) in spellEffectPolymorph() 1847 Entity* leader = uidToEntity(summonedStats->leader_uid); in spellEffectPolymorph() 1858 if ( targetStats->leader_uid == players[c]->entity->getUID() ) in spellEffectPolymorph() 2724 monsterStats->leader_uid = 0; in spellEffectDemonIllusion()
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