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Searched refs:leader_unit_recno (Results 1 – 16 of 16) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOREBEL.cpp133 rebelPtr->leader_unit_recno = unitRecno; in create_rebel()
279 if( rebelPtr->leader_unit_recno == unitRecno ) in drop_rebel_identity()
301 leader_unit_recno = 0; in process_leader_quit()
353 unitPtr->unit_mode_para == leader_unit_recno ) in process_leader_quit()
387 leader_unit_recno = i; in select_new_leader()
392 if( !leader_unit_recno ) in select_new_leader()
407 unitPtr->leader_unit_recno = leader_unit_recno; in select_new_leader()
603 if(unit_array.is_deleted(leader_unit_recno)) in think_new_action()
639 Unit* leaderUnit = unit_array[leader_unit_recno]; in think_settle_new()
684 Unit* leaderUnit = unit_array[leader_unit_recno]; in think_settle_to()
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H A DOUNIT.cpp162 leader_unit_recno= 0; in init()
624 leader_unit_recno = 0; in deinit_sprite()
985 if( leader_unit_recno ) in next_day()
995 if( leader_unit_recno ) in next_day()
1625 if( leader_unit_recno ) in change_nation()
1632 leader_unit_recno = 0; in change_nation()
1969 if( leader_unit_recno ) in set_rank()
1974 leader_unit_recno = 0; in set_rank()
2718 if( !leader_unit_recno ) in is_leader_in_range()
2723 leader_unit_recno = 0; in is_leader_in_range()
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H A DOUNITAI.cpp212 if( !leader_unit_recno ) // only when the unit is not led by a commander in process_ai()
273 if( leader_unit_recno ) in think_stop_chase()
274 leaderUnitRecno = leader_unit_recno; in think_stop_chase()
571 if( leader_unit_recno && in think_normal_human_action()
572 …unit_array[leader_unit_recno]->is_visible() ) // if the unit is led by a commander, let the comma… in think_normal_human_action()
751 !leader_unit_recno ) // if this unit is commanded by a leader, let the leader build the camp in think_normal_human_action()
1271 if( rank_id == RANK_SOLDIER && !leader_unit_recno ) in ai_handle_seek_path_fail()
H A DOUNIT2.cpp381 if( leader_unit_recno ) // if the current unit is a soldier, get its leader's recno in ask_team_help_attack()
382 leaderUnitRecno = leader_unit_recno; in ask_team_help_attack()
H A DOUNITAT.cpp308 if( targetUnit->leader_unit_recno || in hit_target()
825 Unit *leaderUnit = unit_array[leader_unit_recno]; in actual_damage()
857 if( leader_unit_recno ) in gain_experience()
859 Unit* leaderUnit = unit_array[leader_unit_recno]; in gain_experience()
H A DONATIONA.cpp811 if( unitPtr->leader_unit_recno && !unit_array.is_deleted(unitPtr->leader_unit_recno) ) in update_military_rating()
812 addPoints += addPoints * unit_array[unitPtr->leader_unit_recno]->skill.skill_level / 100; in update_military_rating()
H A DOF_CAMP.cpp842 unit_array[unitRecno]->leader_unit_recno = 0; in patrol()
959 unitPtr->leader_unit_recno = overseer_recno; in patrol_all_soldier()
1161 unitPtr->leader_unit_recno = overseer_recno; in defense()
H A DOF_MONS.cpp358 add_soldier(unitPtr->leader_unit_recno); in assign_unit()
588 unit_array[unitRecno]->leader_unit_recno = generalUnitRecno; in mobilize_general()
H A DOUNITM.cpp3017 …if( leader_unit_recno && !unit_array.is_deleted(leader_unit_recno) ) // the leader unit may have … in set_die()
3019 unit_array[leader_unit_recno]->del_team_member(sprite_recno); in set_die()
3020 leader_unit_recno = 0; in set_die()
H A DOMP_CRC.cpp204 c->leader_unit_recno = leader_unit_recno; in init_crc()
H A DOUNITIF.cpp1676 font_san.disp( INFO_X2-40, y , unitPtr->leader_unit_recno, 1, INFO_X2-3 ); in disp_debug_info()
H A DOTOWN.cpp1933 unitPtr->leader_unit_recno = leaderUnitRecno; in think_rebel()
H A DOGFILE3.cpp233 visit<int16_t>(v, &u->leader_unit_recno); in visit_unit()
/dports/games/7kaa/7kaa-2.15.4p1/include/
H A DOREBEL.h48 short leader_unit_recno; variable
H A DOMP_CRC.h333 short leader_unit_recno; member
H A DOUNIT.h226 short leader_unit_recno; // recno of this unit's leader variable