Searched refs:leader_unit_recno (Results 1 – 16 of 16) sorted by relevance
133 rebelPtr->leader_unit_recno = unitRecno; in create_rebel()279 if( rebelPtr->leader_unit_recno == unitRecno ) in drop_rebel_identity()301 leader_unit_recno = 0; in process_leader_quit()353 unitPtr->unit_mode_para == leader_unit_recno ) in process_leader_quit()387 leader_unit_recno = i; in select_new_leader()392 if( !leader_unit_recno ) in select_new_leader()407 unitPtr->leader_unit_recno = leader_unit_recno; in select_new_leader()603 if(unit_array.is_deleted(leader_unit_recno)) in think_new_action()639 Unit* leaderUnit = unit_array[leader_unit_recno]; in think_settle_new()684 Unit* leaderUnit = unit_array[leader_unit_recno]; in think_settle_to()[all …]
162 leader_unit_recno= 0; in init()624 leader_unit_recno = 0; in deinit_sprite()985 if( leader_unit_recno ) in next_day()995 if( leader_unit_recno ) in next_day()1625 if( leader_unit_recno ) in change_nation()1632 leader_unit_recno = 0; in change_nation()1969 if( leader_unit_recno ) in set_rank()1974 leader_unit_recno = 0; in set_rank()2718 if( !leader_unit_recno ) in is_leader_in_range()2723 leader_unit_recno = 0; in is_leader_in_range()[all …]
212 if( !leader_unit_recno ) // only when the unit is not led by a commander in process_ai()273 if( leader_unit_recno ) in think_stop_chase()274 leaderUnitRecno = leader_unit_recno; in think_stop_chase()571 if( leader_unit_recno && in think_normal_human_action()572 …unit_array[leader_unit_recno]->is_visible() ) // if the unit is led by a commander, let the comma… in think_normal_human_action()751 !leader_unit_recno ) // if this unit is commanded by a leader, let the leader build the camp in think_normal_human_action()1271 if( rank_id == RANK_SOLDIER && !leader_unit_recno ) in ai_handle_seek_path_fail()
381 if( leader_unit_recno ) // if the current unit is a soldier, get its leader's recno in ask_team_help_attack()382 leaderUnitRecno = leader_unit_recno; in ask_team_help_attack()
308 if( targetUnit->leader_unit_recno || in hit_target()825 Unit *leaderUnit = unit_array[leader_unit_recno]; in actual_damage()857 if( leader_unit_recno ) in gain_experience()859 Unit* leaderUnit = unit_array[leader_unit_recno]; in gain_experience()
811 if( unitPtr->leader_unit_recno && !unit_array.is_deleted(unitPtr->leader_unit_recno) ) in update_military_rating()812 addPoints += addPoints * unit_array[unitPtr->leader_unit_recno]->skill.skill_level / 100; in update_military_rating()
842 unit_array[unitRecno]->leader_unit_recno = 0; in patrol()959 unitPtr->leader_unit_recno = overseer_recno; in patrol_all_soldier()1161 unitPtr->leader_unit_recno = overseer_recno; in defense()
358 add_soldier(unitPtr->leader_unit_recno); in assign_unit()588 unit_array[unitRecno]->leader_unit_recno = generalUnitRecno; in mobilize_general()
3017 …if( leader_unit_recno && !unit_array.is_deleted(leader_unit_recno) ) // the leader unit may have … in set_die()3019 unit_array[leader_unit_recno]->del_team_member(sprite_recno); in set_die()3020 leader_unit_recno = 0; in set_die()
204 c->leader_unit_recno = leader_unit_recno; in init_crc()
1676 font_san.disp( INFO_X2-40, y , unitPtr->leader_unit_recno, 1, INFO_X2-3 ); in disp_debug_info()
1933 unitPtr->leader_unit_recno = leaderUnitRecno; in think_rebel()
233 visit<int16_t>(v, &u->leader_unit_recno); in visit_unit()
48 short leader_unit_recno; variable
333 short leader_unit_recno; member
226 short leader_unit_recno; // recno of this unit's leader variable