Searched refs:leastUsed (Results 1 – 7 of 7) sorted by relevance
129 int leastUsed = 0; in Allocate() local132 if (this->TextureUnits[j] < this->TextureUnits[leastUsed]) in Allocate()134 leastUsed = j; in Allocate()137 this->TextureUnits[leastUsed] += 1; in Allocate()138 result = leastUsed; in Allocate()
1419 symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local1421 if (leastUsed && leastUsed->used > sym->used) { in serialRegAssign()
1177 symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local1179 if (leastUsed && leastUsed->used > sym->used) in serialRegAssign()
1523 symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local1525 if (leastUsed && leastUsed->used > sym->used) in serialRegAssign()
1342 symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local1344 if (leastUsed && leastUsed->used > sym->used) in serialRegAssign()
2110 … symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local2112 if (leastUsed && leastUsed->used > sym->used) { in serialRegAssign()
2381 symbol *leastUsed = leastUsedLR (liveRangesWith (spillable, in serialRegAssign() local2383 if (leastUsed && leastUsed->used > sym->used) { in serialRegAssign()