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Searched refs:leave_mode (Results 1 – 5 of 5) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dautomap.cpp116 uint8_t leave_mode = 0; member
808 if ( am.leave_mode==0 && am.controls.state.automap && (timer_query()-am.entry_time)>LEAVE_TIME) in draw_automap()
809 am.leave_mode = 1; in draw_automap()
1016 if (am.leave_mode == 0) in automap_key_command()
1112 if (!am.controls.state.automap && am.leave_mode == 1) in automap_process_input()
1119 if (am.leave_mode == 0) in automap_process_input()
H A Dgame.cpp1589 static leave_type leave_mode; variable
1602 leave_mode = leave_type::none; in check_end_rear_view()
1620 switch (leave_mode) in check_rear_view()
1630 leave_mode = leave_type::maybe_on_release; //means wait for another key in check_rear_view()
1642 leave_mode = leave_type::wait_for_release; in check_rear_view()
1645 leave_mode = leave_type::on_press; in check_rear_view()
/dports/games/d2x/d2x-0.2.5/main/
H A Dautomap.c909 int leave_mode=0; in do_automap() local
1142 if ( leave_mode==0 && Controls.automap_state && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME) in do_automap()
1143 leave_mode = 1; in do_automap()
1145 if ( !Controls.automap_state && (leave_mode==1) ) in do_automap()
1170 if (leave_mode==0) in do_automap()
1217 if (leave_mode==0) in do_automap()
H A Dgame.c2014 static int leave_mode;
2030 leave_mode = 0; //means wait for another key
2043 if (leave_mode==0 && (timer_get_fixed_seconds()-entry_time)>LEAVE_TIME)
2044 leave_mode = 1;
2050 if (leave_mode==1 && Rear_view) {
/dports/devel/aegis/aegis-4.25.D510/script/
H A Dtkaegis.in1556 leave_mode
1842 leave_mode
2127 leave_mode
2190 leave_mode
2292 proc leave_mode {} {