Searched refs:leftTimeChanged (Results 1 – 3 of 3) sorted by relevance
54 void leftTimeChanged(int seconds);
174 Q_EMIT leftTimeChanged(qMax(0, leftSeconds)); in update() local
89 …connect(m_gameState, &KDiamond::GameState::leftTimeChanged, m_infoBar, &KDiamond::InfoBar::updateR… in MainWindow()