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Searched refs:legsTimer (Results 1 – 25 of 77) sorted by relevance

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/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_func_attack.c82 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
89 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
99 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
522 ent->client->ps.legsTimer = 0; in AIFunc_LoperAttack2()
599 if ( !ent->client->ps.legsTimer ) { in AIFunc_LoperAttack3()
1109 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
1120 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
1128 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
1142 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
1152 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
[all …]
H A Dai_cast_func_boss1.c74 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack()
81 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack()
92 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack()
99 ent->client->ps.legsTimer = 1000; in AIFunc_Helga_SpiritAttack()
410 if ( !ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordLunge()
413 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordLunge()
452 if ( ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordLunge()
506 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordKnockback()
603 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordSideSlash()
641 if ( ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordSideSlash()
[all …]
H A Dai_cast_script_actions.c865 client->ps.legsTimer = 9999; in AICast_ScriptAction_PlayAnim()
879 if ( client->ps.legsTimer < 400 ) { in AICast_ScriptAction_PlayAnim()
880 client->ps.legsTimer = 400; in AICast_ScriptAction_PlayAnim()
886 if ( client->ps.legsTimer < 400 ) { in AICast_ScriptAction_PlayAnim()
887 client->ps.legsTimer = 400; in AICast_ScriptAction_PlayAnim()
896 client->ps.legsTimer = 9999; in AICast_ScriptAction_PlayAnim()
952 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim()
961 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim()
1002 client->ps.legsTimer = 0; in AICast_ScriptAction_ClearAnim()
2095 if ( client->ps.legsTimer && ( client->ps.legsTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript()
[all …]
H A Dai_cast_think.c112 if ( !g_entities[cs->entityNum].client->ps.legsTimer ) { in AICast_ChangeViewAngles()
571 if ( !ent->client->ps.torsoTimer && !ent->client->ps.legsTimer ) { in AICast_Think()
748 if ( ent->client->ps.legsTimer ) { in AICast_Think()
1053 oldLegsTimer = ent->client->ps.legsTimer; in AICast_StartServerFrame()
1064 …if ( oldLegsTimer < ent->client->ps.legsTimer && ent->client->ps.groundEntityNum == ENTITYNUM_WORL… in AICast_StartServerFrame()
1066 if ( cs->castScriptStatus.scriptNoMoveTime < level.time + ent->client->ps.legsTimer ) { in AICast_StartServerFrame()
1067 cs->castScriptStatus.scriptNoMoveTime = level.time + ent->client->ps.legsTimer; in AICast_StartServerFrame()
1689 if ( !ent->client->ps.legsTimer ) { in AICast_QueryThink()
H A Dbg_animation.c1571 if ( ( ps->legsTimer < 50 ) || ( force && ( newAnim->priority >= oldAnim->priority ) ) ) { in BG_PlayAnim()
1576 ps->legsTimer = duration + TIMER_PADDING; in BG_PlayAnim()
1579 ps->legsTimer = duration + TIMER_PADDING; in BG_PlayAnim()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_func_attack.c82 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
89 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
99 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack()
510 if ( ent->client->ps.legsTimer < 1000 ) { in AIFunc_LoperAttack3()
627 if ( ent->client->ps.legsTimer < 1000 ) { in AIFunc_StimSoldierAttack1()
936 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
947 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
955 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
969 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
979 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense()
[all …]
H A Dai_cast_script_actions.c737 …if ( ( cs->castScriptStatus.castScriptStackChangeTime != level.time ) && ( client->ps.legsTimer < … in AICast_ScriptAction_PlayAnim()
785 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim()
794 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim()
835 client->ps.legsTimer = 0; in AICast_ScriptAction_ClearAnim()
1763 if ( client->ps.legsTimer && ( client->ps.legsTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript()
1765 client->ps.legsTimer = 0; in AICast_ScriptAction_ResetScript()
H A Dai_cast_func_boss1.c248 ent->client->ps.legsTimer = 500; in AIFunc_FZombie_LightningAttack()
545 ent->client->ps.legsTimer = PORTAL_ZOMBIE_SPAWNTIME - 200; in AIFunc_FlameZombie_PortalStart()
H A Dbg_animation.c1515 if ( ( ps->legsTimer < 50 ) || force ) { in BG_PlayAnim()
1520 ps->legsTimer = duration; in BG_PlayAnim()
1523 ps->legsTimer = duration; in BG_PlayAnim()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dbg_panimate.c824 if ( ps->legsTimer > 0 ) in BG_InRoll()
1266 if ( ps->legsTimer ) in PM_InKnockDown()
1429 if ( ps->legsTimer < 1 ) in PM_InRollComplete()
1441 && ps->legsTimer < 700 in PM_CanRollFromSoulCal()
1442 && ps->legsTimer > 250 ) in PM_CanRollFromSoulCal()
2563 if ( ps->legsTimer > 0 ) in BG_StartLegsAnim()
2601 pm->ps->legsTimer > 0 && in PM_ForceLegsAnim()
2608 pm->ps->legsTimer > 0 && in PM_ForceLegsAnim()
2614 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
2660 ps->legsTimer = time; in BG_SetLegsAnimTimer()
[all …]
H A Dg_combat.c983 if ( self->client->ps.legsTimer < 750 ) in G_CheckSpecialDeathAnim()
989 if ( self->client->ps.legsTimer < 350 ) in G_CheckSpecialDeathAnim()
1021 if ( self->client->ps.legsTimer < 150 ) in G_CheckSpecialDeathAnim()
1054 if ( self->client->ps.legsTimer < 250 ) in G_CheckSpecialDeathAnim()
1086 if ( self->client->ps.legsTimer < 250 ) in G_CheckSpecialDeathAnim()
1119 if ( self->client->ps.legsTimer > 850 ) in G_CheckSpecialDeathAnim()
1132 if ( self->client->ps.legsTimer < 800 ) in G_CheckSpecialDeathAnim()
1162 if ( self->client->ps.legsTimer < 800 ) in G_CheckSpecialDeathAnim()
1192 if ( self->client->ps.legsTimer < 325 ) in G_CheckSpecialDeathAnim()
1229 if ( self->client->ps.legsTimer < 575 ) in G_CheckSpecialDeathAnim()
[all …]
H A Dbg_pmove.c1486 ps->legsTimer > 0 && in PM_AdjustAngleForWallRunUp()
1629 ps->legsTimer = 150; in PM_AdjustAngleForWallJump()
1646 ps->legsTimer > 100 && in PM_AdjustAngleForWallJump()
5342 pm->ps->legsTimer = 0; in PM_Footsteps()
5388 pm->ps->legsTimer > 0) in PM_Footsteps()
7790 pm->ps->legsTimer = 0; in PM_DropTimers()
9570 if ( pm->ps->legsTimer >= lenMin && pm->ps->legsTimer < lenMax ) in PM_CmdForSaberMoves()
10139 if (pm->ps->legsTimer < 2700 && pm->ps->legsTimer > 2300) in PM_MoveForKata()
10143 else if (pm->ps->legsTimer < 900 && pm->ps->legsTimer > 500) in PM_MoveForKata()
10156 if (pm->ps->legsTimer < 1700 && pm->ps->legsTimer > 1000) in PM_MoveForKata()
[all …]
H A DNPC_AI_Rancor.c91 TIMER_Set( self, "rageTime", self->client->ps.legsTimer ); in Rancor_CheckRoar()
180 self->activator->client->ps.legsTimer = self->activator->client->ps.torsoTimer = 0; in Rancor_DropVictim()
201 self->activator->client->ps.legsTimer = self->activator->client->ps.torsoTimer = 0; in Rancor_DropVictim()
279 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_irand(500, 2500) ); in Rancor_Swing()
502 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_flrand(0.0f, 1.0f) * 200 ); in Rancor_Attack()
612 if ( NPCS.NPC->client->ps.legsTimer >= 1200 && NPCS.NPC->client->ps.legsTimer <= 1350 ) in Rancor_Attack()
623 else if ( NPCS.NPC->client->ps.legsTimer >= 1100 && NPCS.NPC->client->ps.legsTimer <= 1550 ) in Rancor_Attack()
780 TIMER_Set( self, "takingPain", self->client->ps.legsTimer+Q_irand(0, 500) ); in NPC_Rancor_Pain()
H A DNPC_AI_Mark2.c248 if ((NPCS.NPC->client->ps.legsTimer<=0) && in Mark2_AttackDecision()
292 if ((NPCS.NPC->client->ps.legsTimer<=0) && NPCS.NPC->client->ps.torsoAnim == BOTH_RUN1STOP ) in Mark2_AttackDecision()
H A DNPC_AI_GalakMech.c605 NPCS.NPC->client->ps.legsTimer += 500; in GM_StartGloat()
634 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack()
643 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack()
652 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack()
661 NPC->client->ps.legsTimer = -1; in NPC_BSGM_Attack()
1207 TIMER_Set( NPCS.NPC, "standTime", NPCS.NPC->client->ps.legsTimer ); in NPC_BSGM_Attack()
H A DNPC_AI_Wampa.c106 TIMER_Set( self, "rageTime", self->client->ps.legsTimer ); in Wampa_CheckRoar()
314 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_flrand(0.0f, 1.0f) * 200 ); in Wampa_Attack()
505 TIMER_Set( self, "takingPain", self->client->ps.legsTimer+Q_irand(0, 500) ); in NPC_Wampa_Pain()
H A Dbg_saber.c2679 && (!BG_FlippingAnim(pm->ps->legsAnim)||pm->ps->legsTimer<=250) in PM_CheckAltKickAttack()
2765 && pm->ps->legsTimer <= 250 ) in PM_WeaponLightsaber()
2840 if ( pm->ps->legsTimer > 0 ) in PM_WeaponLightsaber()
3061 pm->ps->legsTimer = 0; in PM_WeaponLightsaber()
3431 if ((!BG_FlippingAnim( pm->ps->legsAnim ) || pm->ps->legsTimer <= 0) && in PM_WeaponLightsaber()
3938 if (pm->ps->legsTimer > pm->ps->torsoTimer) in PM_SetSaberMove()
3940 pm->ps->legsTimer = pm->ps->torsoTimer; in PM_SetSaberMove()
H A DNPC_behavior.c782 if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump()
892 else if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump()
903 if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dbg_pmove.c105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim()
116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim()
133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand()
1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers()
1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers()
1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers()
1777 pm->ps->legsTimer = 0; in PM_DropTimers()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dbg_pmove.c105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim()
116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim()
133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand()
1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers()
1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers()
1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers()
1777 pm->ps->legsTimer = 0; in PM_DropTimers()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dbg_pmove.c105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim()
116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim()
133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand()
1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers()
1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers()
1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers()
1777 pm->ps->legsTimer = 0; in PM_DropTimers()
/dports/games/evq3/evq3/code/game/
H A Dbg_pmove.c105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim()
116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim()
133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand()
1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers()
1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers()
1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers()
1777 pm->ps->legsTimer = 0; in PM_DropTimers()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_pmove.c117 if( pm->ps->legsTimer > 0 ) in PM_StartLegsAnim()
143 if( pm->ps->legsTimer > 0 ) in PM_ContinueLegsAnim()
180 pm->ps->legsTimer = 0; in PM_ForceLegsAnim()
1519 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand()
3116 if( pm->ps->legsTimer > 0 ) in PM_DropTimers()
3118 pm->ps->legsTimer -= pml.msec; in PM_DropTimers()
3120 if( pm->ps->legsTimer < 0 ) in PM_DropTimers()
3121 pm->ps->legsTimer = 0; in PM_DropTimers()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DWalkerNPC.cpp76 #define legsAnimTimer legsTimer
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dmsg.cpp1295 { PSF(legsTimer), 16 },
1471 { PSF(legsTimer), 16 },
1613 { PSF(legsTimer), 16 },
1708 { PSF(legsTimer), 16 },

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