/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_func_attack.c | 82 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 89 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 99 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 522 ent->client->ps.legsTimer = 0; in AIFunc_LoperAttack2() 599 if ( !ent->client->ps.legsTimer ) { in AIFunc_LoperAttack3() 1109 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 1120 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 1128 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 1142 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 1152 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() [all …]
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H A D | ai_cast_func_boss1.c | 74 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack() 81 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack() 92 ent->client->ps.legsTimer = 0; in AIFunc_Helga_SpiritAttack() 99 ent->client->ps.legsTimer = 1000; in AIFunc_Helga_SpiritAttack() 410 if ( !ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordLunge() 413 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordLunge() 452 if ( ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordLunge() 506 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordKnockback() 603 ent->client->ps.legsTimer = 0; in AIFunc_Heinrich_SwordSideSlash() 641 if ( ent->client->ps.legsTimer ) { in AIFunc_Heinrich_SwordSideSlash() [all …]
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H A D | ai_cast_script_actions.c | 865 client->ps.legsTimer = 9999; in AICast_ScriptAction_PlayAnim() 879 if ( client->ps.legsTimer < 400 ) { in AICast_ScriptAction_PlayAnim() 880 client->ps.legsTimer = 400; in AICast_ScriptAction_PlayAnim() 886 if ( client->ps.legsTimer < 400 ) { in AICast_ScriptAction_PlayAnim() 887 client->ps.legsTimer = 400; in AICast_ScriptAction_PlayAnim() 896 client->ps.legsTimer = 9999; in AICast_ScriptAction_PlayAnim() 952 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim() 961 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim() 1002 client->ps.legsTimer = 0; in AICast_ScriptAction_ClearAnim() 2095 if ( client->ps.legsTimer && ( client->ps.legsTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript() [all …]
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H A D | ai_cast_think.c | 112 if ( !g_entities[cs->entityNum].client->ps.legsTimer ) { in AICast_ChangeViewAngles() 571 if ( !ent->client->ps.torsoTimer && !ent->client->ps.legsTimer ) { in AICast_Think() 748 if ( ent->client->ps.legsTimer ) { in AICast_Think() 1053 oldLegsTimer = ent->client->ps.legsTimer; in AICast_StartServerFrame() 1064 …if ( oldLegsTimer < ent->client->ps.legsTimer && ent->client->ps.groundEntityNum == ENTITYNUM_WORL… in AICast_StartServerFrame() 1066 if ( cs->castScriptStatus.scriptNoMoveTime < level.time + ent->client->ps.legsTimer ) { in AICast_StartServerFrame() 1067 cs->castScriptStatus.scriptNoMoveTime = level.time + ent->client->ps.legsTimer; in AICast_StartServerFrame() 1689 if ( !ent->client->ps.legsTimer ) { in AICast_QueryThink()
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H A D | bg_animation.c | 1571 if ( ( ps->legsTimer < 50 ) || ( force && ( newAnim->priority >= oldAnim->priority ) ) ) { in BG_PlayAnim() 1576 ps->legsTimer = duration + TIMER_PADDING; in BG_PlayAnim() 1579 ps->legsTimer = duration + TIMER_PADDING; in BG_PlayAnim()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_func_attack.c | 82 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 89 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 99 ent->client->ps.legsTimer = 0; in AIFunc_ZombieFlameAttack() 510 if ( ent->client->ps.legsTimer < 1000 ) { in AIFunc_LoperAttack3() 627 if ( ent->client->ps.legsTimer < 1000 ) { in AIFunc_StimSoldierAttack1() 936 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 947 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 955 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 969 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() 979 ent->client->ps.legsTimer = 0; in AIFunc_WarriorZombieDefense() [all …]
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H A D | ai_cast_script_actions.c | 737 …if ( ( cs->castScriptStatus.castScriptStackChangeTime != level.time ) && ( client->ps.legsTimer < … in AICast_ScriptAction_PlayAnim() 785 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim() 794 client->ps.legsTimer = duration; in AICast_ScriptAction_PlayAnim() 835 client->ps.legsTimer = 0; in AICast_ScriptAction_ClearAnim() 1763 if ( client->ps.legsTimer && ( client->ps.legsTimer > ( level.time - cs->scriptAnimTime ) ) ) { in AICast_ScriptAction_ResetScript() 1765 client->ps.legsTimer = 0; in AICast_ScriptAction_ResetScript()
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H A D | ai_cast_func_boss1.c | 248 ent->client->ps.legsTimer = 500; in AIFunc_FZombie_LightningAttack() 545 ent->client->ps.legsTimer = PORTAL_ZOMBIE_SPAWNTIME - 200; in AIFunc_FlameZombie_PortalStart()
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H A D | bg_animation.c | 1515 if ( ( ps->legsTimer < 50 ) || force ) { in BG_PlayAnim() 1520 ps->legsTimer = duration; in BG_PlayAnim() 1523 ps->legsTimer = duration; in BG_PlayAnim()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | bg_panimate.c | 824 if ( ps->legsTimer > 0 ) in BG_InRoll() 1266 if ( ps->legsTimer ) in PM_InKnockDown() 1429 if ( ps->legsTimer < 1 ) in PM_InRollComplete() 1441 && ps->legsTimer < 700 in PM_CanRollFromSoulCal() 1442 && ps->legsTimer > 250 ) in PM_CanRollFromSoulCal() 2563 if ( ps->legsTimer > 0 ) in BG_StartLegsAnim() 2601 pm->ps->legsTimer > 0 && in PM_ForceLegsAnim() 2608 pm->ps->legsTimer > 0 && in PM_ForceLegsAnim() 2614 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 2660 ps->legsTimer = time; in BG_SetLegsAnimTimer() [all …]
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H A D | g_combat.c | 983 if ( self->client->ps.legsTimer < 750 ) in G_CheckSpecialDeathAnim() 989 if ( self->client->ps.legsTimer < 350 ) in G_CheckSpecialDeathAnim() 1021 if ( self->client->ps.legsTimer < 150 ) in G_CheckSpecialDeathAnim() 1054 if ( self->client->ps.legsTimer < 250 ) in G_CheckSpecialDeathAnim() 1086 if ( self->client->ps.legsTimer < 250 ) in G_CheckSpecialDeathAnim() 1119 if ( self->client->ps.legsTimer > 850 ) in G_CheckSpecialDeathAnim() 1132 if ( self->client->ps.legsTimer < 800 ) in G_CheckSpecialDeathAnim() 1162 if ( self->client->ps.legsTimer < 800 ) in G_CheckSpecialDeathAnim() 1192 if ( self->client->ps.legsTimer < 325 ) in G_CheckSpecialDeathAnim() 1229 if ( self->client->ps.legsTimer < 575 ) in G_CheckSpecialDeathAnim() [all …]
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H A D | bg_pmove.c | 1486 ps->legsTimer > 0 && in PM_AdjustAngleForWallRunUp() 1629 ps->legsTimer = 150; in PM_AdjustAngleForWallJump() 1646 ps->legsTimer > 100 && in PM_AdjustAngleForWallJump() 5342 pm->ps->legsTimer = 0; in PM_Footsteps() 5388 pm->ps->legsTimer > 0) in PM_Footsteps() 7790 pm->ps->legsTimer = 0; in PM_DropTimers() 9570 if ( pm->ps->legsTimer >= lenMin && pm->ps->legsTimer < lenMax ) in PM_CmdForSaberMoves() 10139 if (pm->ps->legsTimer < 2700 && pm->ps->legsTimer > 2300) in PM_MoveForKata() 10143 else if (pm->ps->legsTimer < 900 && pm->ps->legsTimer > 500) in PM_MoveForKata() 10156 if (pm->ps->legsTimer < 1700 && pm->ps->legsTimer > 1000) in PM_MoveForKata() [all …]
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H A D | NPC_AI_Rancor.c | 91 TIMER_Set( self, "rageTime", self->client->ps.legsTimer ); in Rancor_CheckRoar() 180 self->activator->client->ps.legsTimer = self->activator->client->ps.torsoTimer = 0; in Rancor_DropVictim() 201 self->activator->client->ps.legsTimer = self->activator->client->ps.torsoTimer = 0; in Rancor_DropVictim() 279 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_irand(500, 2500) ); in Rancor_Swing() 502 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_flrand(0.0f, 1.0f) * 200 ); in Rancor_Attack() 612 if ( NPCS.NPC->client->ps.legsTimer >= 1200 && NPCS.NPC->client->ps.legsTimer <= 1350 ) in Rancor_Attack() 623 else if ( NPCS.NPC->client->ps.legsTimer >= 1100 && NPCS.NPC->client->ps.legsTimer <= 1550 ) in Rancor_Attack() 780 TIMER_Set( self, "takingPain", self->client->ps.legsTimer+Q_irand(0, 500) ); in NPC_Rancor_Pain()
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H A D | NPC_AI_Mark2.c | 248 if ((NPCS.NPC->client->ps.legsTimer<=0) && in Mark2_AttackDecision() 292 if ((NPCS.NPC->client->ps.legsTimer<=0) && NPCS.NPC->client->ps.torsoAnim == BOTH_RUN1STOP ) in Mark2_AttackDecision()
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H A D | NPC_AI_GalakMech.c | 605 NPCS.NPC->client->ps.legsTimer += 500; in GM_StartGloat() 634 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack() 643 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack() 652 NPC->client->ps.legsTimer += 500; in NPC_BSGM_Attack() 661 NPC->client->ps.legsTimer = -1; in NPC_BSGM_Attack() 1207 TIMER_Set( NPCS.NPC, "standTime", NPCS.NPC->client->ps.legsTimer ); in NPC_BSGM_Attack()
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H A D | NPC_AI_Wampa.c | 106 TIMER_Set( self, "rageTime", self->client->ps.legsTimer ); in Wampa_CheckRoar() 314 TIMER_Set( NPCS.NPC, "attacking", NPCS.NPC->client->ps.legsTimer + Q_flrand(0.0f, 1.0f) * 200 ); in Wampa_Attack() 505 TIMER_Set( self, "takingPain", self->client->ps.legsTimer+Q_irand(0, 500) ); in NPC_Wampa_Pain()
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H A D | bg_saber.c | 2679 && (!BG_FlippingAnim(pm->ps->legsAnim)||pm->ps->legsTimer<=250) in PM_CheckAltKickAttack() 2765 && pm->ps->legsTimer <= 250 ) in PM_WeaponLightsaber() 2840 if ( pm->ps->legsTimer > 0 ) in PM_WeaponLightsaber() 3061 pm->ps->legsTimer = 0; in PM_WeaponLightsaber() 3431 if ((!BG_FlippingAnim( pm->ps->legsAnim ) || pm->ps->legsTimer <= 0) && in PM_WeaponLightsaber() 3938 if (pm->ps->legsTimer > pm->ps->torsoTimer) in PM_SetSaberMove() 3940 pm->ps->legsTimer = pm->ps->torsoTimer; in PM_SetSaberMove()
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H A D | NPC_behavior.c | 782 if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump() 892 else if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump() 903 if ( NPCS.NPC->client->ps.legsTimer > 0 ) in NPC_BSJump()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim() 116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim() 133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand() 1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers() 1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers() 1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers() 1777 pm->ps->legsTimer = 0; in PM_DropTimers()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | bg_pmove.c | 105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim() 116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim() 133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand() 1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers() 1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers() 1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers() 1777 pm->ps->legsTimer = 0; in PM_DropTimers()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | bg_pmove.c | 105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim() 116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim() 133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand() 1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers() 1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers() 1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers() 1777 pm->ps->legsTimer = 0; in PM_DropTimers()
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/dports/games/evq3/evq3/code/game/ |
H A D | bg_pmove.c | 105 if ( pm->ps->legsTimer > 0 ) { in PM_StartLegsAnim() 116 if ( pm->ps->legsTimer > 0 ) { in PM_ContinueLegsAnim() 133 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 938 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand() 1774 if ( pm->ps->legsTimer > 0 ) { in PM_DropTimers() 1775 pm->ps->legsTimer -= pml.msec; in PM_DropTimers() 1776 if ( pm->ps->legsTimer < 0 ) { in PM_DropTimers() 1777 pm->ps->legsTimer = 0; in PM_DropTimers()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_pmove.c | 117 if( pm->ps->legsTimer > 0 ) in PM_StartLegsAnim() 143 if( pm->ps->legsTimer > 0 ) in PM_ContinueLegsAnim() 180 pm->ps->legsTimer = 0; in PM_ForceLegsAnim() 1519 pm->ps->legsTimer = TIMER_LAND; in PM_CrashLand() 3116 if( pm->ps->legsTimer > 0 ) in PM_DropTimers() 3118 pm->ps->legsTimer -= pml.msec; in PM_DropTimers() 3120 if( pm->ps->legsTimer < 0 ) in PM_DropTimers() 3121 pm->ps->legsTimer = 0; in PM_DropTimers()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | WalkerNPC.cpp | 76 #define legsAnimTimer legsTimer
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | msg.cpp | 1295 { PSF(legsTimer), 16 }, 1471 { PSF(legsTimer), 16 }, 1613 { PSF(legsTimer), 16 }, 1708 { PSF(legsTimer), 16 },
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