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Searched refs:lev_is_door_upperend (Results 1 – 5 of 5) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Dlevel.h164 bool lev_is_door_upperend(int row, int col);
H A Dscreen.cc998 if (lev_is_door_upperend(slice, col)) in draw_tower()
1000 else if (lev_is_door_upperend(slice - 1, col)) in draw_tower()
1038 if (lev_is_door_upperend(slice, col)) in draw_tower_editor()
1040 else if (lev_is_door_upperend(slice - 1, col)) in draw_tower_editor()
H A Dtoppler.cc357 if (lev_is_door_upperend(verticalpos / 4, anglepos / 8) && in top_updatetoppler()
H A Dleveledit.cc916 lev_is_door_upperend(trow, -tcol & 0xf)) ende = true; in le_edit()
H A Dlevel.cc693 bool lev_is_door_upperend(int row, int col) { in lev_is_door_upperend() function