Searched refs:lev_tower (Results 1 – 6 of 6) sorted by relevance
/dports/games/toppler/toppler-1.1.6/ |
H A D | elevators.cc | 139 elevators[ae].bg = lev_tower(elevators[ae].vertical, elevators[ae].angle); in ele_deactivate()
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H A D | level.h | 127 Uint8 lev_tower(Uint16 row, Uint8 column);
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H A D | robots.cc | 330 b = lev_tower(robots_ready, robots_angle); in rob_new()
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H A D | leveledit.cc | 464 clipboard_tower[clipboard_rows][i] = lev_tower(row, (col+i) % 16); in le_tower_cut()
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H A D | screen.cc | 1487 putcase(lev_tower(slice, col), x, ypos); in putthings() 1530 putcase_editor(lev_tower(slice, col), x, ypos, state); in putthings_editor()
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H A D | level.cc | 610 Uint8 lev_tower(Uint16 row, Uint8 column) { in lev_tower() function
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