Searched refs:levelOrder (Results 1 – 7 of 7) sorted by relevance
/dports/lang/nx/nsf2.3.0/doc/example-scripts/ |
H A D | rosetta-tree.tcl | 55 :public method levelOrder {varName script} { 92 ? {$t traverse levelOrder} {1 2 3 4 5 6 7 8 9}
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/dports/games/xblast/xblast-2.10.4/ |
H A D | cfg_level.c | 76 static int levelOrder = 0; variable 806 levelOrder = cfgGame->setup.levelOrder; in InitLevels() 875 if (levelOrder == 2) { // LRF in GetNextLevel() 880 else if (levelOrder == 1) { in GetNextLevel()
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H A D | cfg_game.h | 114 int levelOrder; /* how to sort the levels */ member
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H A D | cfg_game.c | 190 DB_CreateEntryInt (section, atomLevelOrder, game->levelOrder); in StoreAnyGameSetup() 416 (void)DB_GetEntryInt (section, atomLevelOrder, &game->levelOrder); in RetrieveAnyGameSetup()
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H A D | menu_game.c | 549 &gameSetup->levelOrder, levelOrderList); in CreateSetupItems()
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/dports/math/combblas/CombBLAS_beta_16_2/Ordering/ |
H A D | RCM.cpp | 371 FullyDistSpVec<int64_t, int64_t> levelOrder = getOrder(fringeRow, startLabel, endLabel); in RCMOrder() local 373 order.Set(levelOrder); in RCMOrder()
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/dports/www/element-web/element-v1.9.8/bundles/fe56de007a54db37c626/ |
H A D | vendors~init.js.map | 1 …betaInfo","labsGroup","controller","settingDisabled","excludeDefault","levelOrder","supportedLevel…
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