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Searched refs:levelOrder (Results 1 – 7 of 7) sorted by relevance

/dports/lang/nx/nsf2.3.0/doc/example-scripts/
H A Drosetta-tree.tcl55 :public method levelOrder {varName script} {
92 ? {$t traverse levelOrder} {1 2 3 4 5 6 7 8 9}
/dports/games/xblast/xblast-2.10.4/
H A Dcfg_level.c76 static int levelOrder = 0; variable
806 levelOrder = cfgGame->setup.levelOrder; in InitLevels()
875 if (levelOrder == 2) { // LRF in GetNextLevel()
880 else if (levelOrder == 1) { in GetNextLevel()
H A Dcfg_game.h114 int levelOrder; /* how to sort the levels */ member
H A Dcfg_game.c190 DB_CreateEntryInt (section, atomLevelOrder, game->levelOrder); in StoreAnyGameSetup()
416 (void)DB_GetEntryInt (section, atomLevelOrder, &game->levelOrder); in RetrieveAnyGameSetup()
H A Dmenu_game.c549 &gameSetup->levelOrder, levelOrderList); in CreateSetupItems()
/dports/math/combblas/CombBLAS_beta_16_2/Ordering/
H A DRCM.cpp371 FullyDistSpVec<int64_t, int64_t> levelOrder = getOrder(fringeRow, startLabel, endLabel); in RCMOrder() local
373 order.Set(levelOrder); in RCMOrder()
/dports/www/element-web/element-v1.9.8/bundles/fe56de007a54db37c626/
H A Dvendors~init.js.map1 …betaInfo","labsGroup","controller","settingDisabled","excludeDefault","levelOrder","supportedLevel…