Searched refs:level_easy (Results 1 – 2 of 2) sorted by relevance
72 static float level_easy[4] = { 0.75, 0.75, 5.00, 5.00 }; variable99 level_easy[0] = easy_tech; in limit_level()105 if (level > level_easy[type]) { in limit_level()107 easy = level_easy[type]; in limit_level()
65 level_easy = 0, enumerator1209 case level_easy: in new_game()1550 level_name[level_easy] = "Newbie"; in main()