Searched refs:level_var_palettes (Results 1 – 1 of 1) sorted by relevance
148 byte* level_var_palettes; variable164 level_var_palettes = load_from_opendats_alloc(20, "bin", NULL, NULL); in init_game_main()1107 if (graphics_mode == gmMcgaVga && level_var_palettes != NULL) { in load_lev_spr()1110 byte* env_pal = level_var_palettes + 0x30*(level_color-1); in load_lev_spr()