Searched refs:leveldB (Results 1 – 1 of 1) sorted by relevance
1332 …float leveldB = vecAvgLevels[i] * ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ) / NUM_STEPS_LED_… in AutoAdjustAllFaderLevels() local1340 if ( leveldB >= AUTO_FADER_NOISE_THRESHOLD_DB ) in AutoAdjustAllFaderLevels()1342 vecMaxLevel[group] = fmax ( vecMaxLevel[group], leveldB ); in AutoAdjustAllFaderLevels()1343 levels[group].Add ( leveldB ); in AutoAdjustAllFaderLevels()1422 …float leveldB = vecAvgLevels[i] * ( UPPER_BOUND_SIG_METER - LOW_BOUND_SIG_METER ) / NUM_STEPS_LED_… in AutoAdjustAllFaderLevels() local1440 if ( leveldB >= AUTO_FADER_NOISE_THRESHOLD_DB ) in AutoAdjustAllFaderLevels()1443 float newdBLevel = -leveldB + vecTargetChannelLevel[group] + levelOffset; in AutoAdjustAllFaderLevels()