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/dports/games/dungeoncrawl/dc400b26-src/source/
H A Dit_use2.cc133 you.levitation += 25 + random2(pow); in potion_effect()
135 if (you.levitation > 100) in potion_effect()
136 you.levitation = 100; in potion_effect()
468 if (you.levitation) in unwear_armour()
469 you.levitation = 1; in unwear_armour()
H A Dspells1.cc598 if (you.levitation > 2) in antimagic()
599 you.levitation = 2; in antimagic()
689 if (you.levitation) in extension()
922 if (you.levitation + dur_change > 100) in cast_fly()
923 you.levitation = 100; in cast_fly()
925 you.levitation += dur_change; in cast_fly()
H A Doutput.cc423 dur_colour( MAGENTA, (you.levitation <= 10 && !perm) ); in print_stats()
428 dur_colour( BLUE, (you.levitation <= 10 && !perm) ); in print_stats()
H A Dacr.cc2116 if (you.levitation > 1) in input()
2119 you.levitation--; in input()
2122 you.levitation = 2; in input()
2124 if (you.levitation == 10) in input()
2127 you.levitation -= random2(6); in input()
2130 you.duration[DUR_CONTROLLED_FLIGHT] = you.levitation; in input()
2133 else if (you.levitation == 1) in input()
2136 you.levitation = 0; in input()
H A Dexterns.h267 int levitation; member
H A Dtags.cc586 if (you.levitation > 215) in tag_construct_you()
587 you.levitation = 215; in tag_construct_you()
589 marshallByte(th,you.levitation); in tag_construct_you()
849 you.levitation = unmarshallByte(th); in tag_read_you()
H A Dabl-show.cc669 you.levitation = 100; in activate_ability()
794 you.levitation = 1; in activate_ability()
1659 if (you.levitation) in generate_abilities()
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/dat/
H A Dmedusa.des58 [25%]: OBJECT:('[',"levitation boots"),+0
157 [75%]: OBJECT:('[',"levitation boots"),+0
275 [25%]: OBJECT: ('[',"levitation boots"),+0
375 [25%]: OBJECT: ('[',"levitation boots"),+0
H A Dcastle.des10 # - enter via the back entry (this suppose a ring of levitation, boots
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/dat/
H A Dmedusa.des58 [25%]: OBJECT:('[',"levitation boots"),+0
157 [75%]: OBJECT:('[',"levitation boots"),+0
275 [25%]: OBJECT: ('[',"levitation boots"),+0
375 [25%]: OBJECT: ('[',"levitation boots"),+0
H A Dcastle.des10 # - enter via the back entry (this suppose a ring of levitation, boots
/dports/games/vultures-eye/vulture-2.3.67/slashem/dat/
H A Dmedusa.des60 OBJECT[25%]:'[',"levitation boots",contained,random,+0
158 OBJECT[75%]:'[',"levitation boots",contained,random,+0
267 OBJECT[25%]:'[',"levitation boots",contained,random,+0
392 OBJECT[25%]:'[',"levitation boots",contained,random,+0
/dports/games/unnethack/unnethack-5.1.0-20131208/dat/
H A Dmedusa.des59 [75%]: OBJECT: ('[',"levitation boots"),+0
159 [75%]: OBJECT: ('[',"levitation boots"),+0
276 [25%]: OBJECT: ('[',"levitation boots"),+0
406 [25%]: OBJECT: ('[',"levitation boots"),+0
/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/
H A Dmedusa.des59 OBJECT[75%]:('[',"levitation boots"),+0
159 OBJECT[75%]:('[',"levitation boots"),+0
271 OBJECT[25%]:('[',"levitation boots"),+0
401 OBJECT[25%]:('[',"levitation boots"),+0
/dports/games/nethack33-nox11/nethack-3.3.1/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
H A Dcastle.des10 # - enter via the back entry (this suppose a ring of levitation, boots
/dports/games/nethack33/nethack-3.3.1/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
H A Dcastle.des10 # - enter via the back entry (this suppose a ring of levitation, boots
/dports/games/nethack34/nethack-3.4.3/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
H A Dcastle.des10 # - enter via the back entry (this suppose a ring of levitation, boots
/dports/games/nethack34-nox11/nethack-3.4.3/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
/dports/games/vultures-eye/vulture-2.3.67/nethack/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
/dports/games/falconseye/falconseye-1.9.3_11/dat/
H A Dmedusa.des58 OBJECT[25%]:'[',"levitation boots",contained,random,+0
156 OBJECT[75%]:'[',"levitation boots",contained,random,+0
/dports/misc/libkeduvocdocument/libkeduvocdocument-21.12.3/keduvocdocument/docs/
H A Delek.lex154 1 47 255 255 255 255 255 255 0 0 1 Magnetschwebebahn||||magnetic levitation system|||||||||||||||||…
/dports/security/py-txtorcon/txtorcon-21.1.0/docs/
H A Drelease-checklist.rst62 several amazing features, including levitation. Full list

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