/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Interaction.cpp | 446 lightDef = NULL; in idInteraction() 473 interaction->lightDef = ldef; in AllocAndLink() 645 this->lightDef->lastInteraction = this; in MakeEmpty() 649 this->lightDef->firstInteraction = this; in MakeEmpty() 694 return lightDef->viewLight->scissorRect; in CalcInteractionScissorRectangle() 706 return lightDef->viewLight->scissorRect; in CalcInteractionScissorRectangle() 740 if ( lightDef->parms.pointLight ) { in CalcInteractionScissorRectangle() 741 …stum.ClippedProjectionBounds( frustum, idBox( lightDef->parms.origin, lightDef->parms.lightRadius,… in CalcInteractionScissorRectangle() 787 if ( lightDef->parms.pointLight ) { in CullInteractionByViewFrustum() 788 …frustum.ConstrainToBox( idBox( lightDef->parms.origin, lightDef->parms.lightRadius, lightDef->parm… in CullInteractionByViewFrustum() [all …]
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H A D | tr_shadowbounds.cpp | 529 idScreenRect R_CalcIntersectionScissor( const idRenderLightLocal * lightDef, in R_CalcIntersectionScissor() argument 537 polyhedron lvol = PolyhedronFromBounds( lightDef->frustumTris->bounds ); in R_CalcIntersectionScissor() 561 idVec4 lightpos = idVec4(lightDef->globalLightOrigin.x, in R_CalcIntersectionScissor() 562 lightDef->globalLightOrigin.y, in R_CalcIntersectionScissor() 563 lightDef->globalLightOrigin.z, in R_CalcIntersectionScissor() 594 return lightDef->viewLight->scissorRect; in R_CalcIntersectionScissor() 629 rect.Intersect( lightDef->viewLight->scissorRect ); in R_CalcIntersectionScissor()
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H A D | tr_light.cpp | 471 vLight->lightDef = light; in R_SetLightDefViewLight() 607 if ( inter->lightDef == ldef ) { in CreateLightDefInteractions() 718 const idRenderLightLocal *light = vLight->lightDef; in R_ClippedLightScissorRectangle() 802 if ( vLight->lightDef->parms.pointLight ) { in R_CalcLightScissorRectangle() 804 idRenderLightLocal *lightDef = vLight->lightDef; in R_CalcLightScissorRectangle() local 805 …viewDef->viewFrustum.ProjectionBounds( idBox( lightDef->parms.origin, lightDef->parms.lightRadius,… in R_CalcLightScissorRectangle() 815 tri = vLight->lightDef->frustumTris; in R_CalcLightScissorRectangle() 887 light = vLight->lightDef; in R_AddLightSurfaces() 1540 if ( inter->lightDef->viewCount != tr.viewCount ) { in R_AddModelSurfaces() 1555 if ( inter->lightDef->viewCount != tr.viewCount ) { in R_AddModelSurfaces()
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H A D | Interaction.h | 110 idRenderLightLocal * lightDef; variable
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H A D | tr_local.h | 304 idRenderLightLocal * lightDef; member 1645 idScreenRect R_CalcIntersectionScissor( const idRenderLightLocal * lightDef,
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H A D | RenderWorld_demo.cpp | 323 idRenderLightLocal *light = viewLight->lightDef; in WriteVisibleDefs()
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H A D | tr_rendertools.cpp | 1590 light = vLight->lightDef; in RB_ShowLights() 1613 index = backEnd.viewDef->renderWorld->lightDefs.FindIndex( vLight->lightDef ); in RB_ShowLights()
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H A D | tr_main.cpp | 1024 bounds.AddBounds( vLight->lightDef->frustumTris->bounds ); in R_ConstrainViewFrustum()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/ |
H A D | CamWnd.cpp | 1255 if ( ent->lightDef >= 0 ) { in BuildEntityRenderState() 1256 g_qeglobals.rw->FreeLightDef( ent->lightDef ); in BuildEntityRenderState() 1257 ent->lightDef = -1; in BuildEntityRenderState() 1375 if (update && ent->lightDef >= 0) { in BuildEntityRenderState() 1378 if (ent->lightDef >= 0) { in BuildEntityRenderState() 1379 g_qeglobals.rw->FreeLightDef(ent->lightDef); in BuildEntityRenderState() 1381 ent->lightDef = g_qeglobals.rw->AddLightDef( &lightParms ); in BuildEntityRenderState() 1823 if (ret == false && ent->modelDef || ent->lightDef) { in UpdateRenderEntities() 1840 if (ent->lightDef >= 0) { in FreeRendererState() 1841 g_qeglobals.rw->FreeLightDef( ent->lightDef ); in FreeRendererState() [all …]
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H A D | EditorEntity.h | 38 qhandle_t lightDef; member
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H A D | GLWidget.h | 84 qhandle_t lightDef; variable
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H A D | GLWidget.cpp | 374 lightDef = world->AddLightDef( &parms ); in draw() 651 lightDef = world->AddLightDef( &parms ); in draw()
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H A D | EditorEntity.cpp | 476 ent->lightDef = -1; in Entity_New()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/ui/ |
H A D | RenderWindow.cpp | 96 lightDef = world->AddLightDef( &rLight ); in PreRender() 124 world->UpdateLightDef(lightDef, &rLight); in Render()
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H A D | RenderWindow.h | 64 qhandle_t lightDef; variable
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/dports/math/fricas/fricas-1.3.7/src/graph/include/ |
H A D | actions.h | 145 #define lightDef 108 /* for 3D */ macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ |
H A D | def_main.cpp | 1695 ded_light_t &lightDef = DED_Definitions()->lights[i]; in Def_PostInit() local 1697 if (lightDef.up) defineLightmap(*lightDef.up); in Def_PostInit() 1698 if (lightDef.down) defineLightmap(*lightDef.down); in Def_PostInit() 1699 if (lightDef.sides) defineLightmap(*lightDef.sides); in Def_PostInit() 1700 if (lightDef.flare) defineFlaremap(*lightDef.flare); in Def_PostInit()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/ |
H A D | dedparser.cpp | 2662 defn::MaterialDecoration lightDef(mainDef.light(light)); in DENG2_PIMPL() 2665 … Record &st = (lightDef.stageCount()? lightDef.stage(0) : lightDef.addStage()); in DENG2_PIMPL() 2675 RV_VEC_VAR("Pattern offset", lightDef.def()["patternOffset"], 2) in DENG2_PIMPL() 2676 RV_VEC_VAR("Pattern skip", lightDef.def()["patternSkip"], 2) in DENG2_PIMPL()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Player.cpp | 3804 if ( lightDef ) { 3806 gameLocal.SpawnEntityDef( *lightDef, &temp, false ); 3953 idVec3 enviroOffset = lightDef->GetVector( "enviro_offset" ); 6679 if ( lightDef ) { 6684 idVec3 enviroOffset = lightDef->GetVector( "enviro_offset" ); 6685 idVec3 enviroAngleOffset = lightDef->GetVector( "enviro_angle_offset" ); 6687 gameLocal.SpawnEntityDef( *lightDef, &temp, false ); 7491 idVec3 enviroOffset = lightDef->GetVector( "enviro_offset" ); 7492 idVec3 enviroAngleOffset = lightDef->GetVector( "enviro_angle_offset" ); 9428 idVec3 enviroOffset = lightDef->GetVector( "enviro_offset" ); [all …]
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/dports/math/fricas/fricas-1.3.7/src/graph/viewman/ |
H A D | fun3D.c | 200 case lightDef: in funView3D()
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/dports/math/fricas/fricas-1.3.7/src/graph/view3D/ |
H A D | spadAction3d.c | 380 case lightDef: in spadAction()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | map.cpp | 1831 ded_light_t *lightDef = &defs.lights[i]; 1833 if (lightDef->state[0]) continue; 1834 if (oldUniqueId.compareWithoutCase(lightDef->uniqueMapID)) continue; 1840 addBiasSource(BiasSource::fromDef(*lightDef));
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/dports/math/fricas/fricas-1.3.7/src/algebra/ |
H A D | view3D.spad | 84 lightDef ==> 108 594 sendI(VIEW, lightDef)
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