Searched refs:lightDirection3 (Results 1 – 1 of 1) sorted by relevance
5469 VECTORCH lightDirection3 = {29309-1000,29309,-3000}; in RenderShaftOfLight2() local5479 lightDirection3.vz += offset; in RenderShaftOfLight2()5484 Normalise(&lightDirection3); in RenderShaftOfLight2()5493 FindZFromXYIntersection(&shaftVertices[2],&lightDirection3,&shaftVertices[6]); in RenderShaftOfLight2()5497 FindIntersectionWithYPlane(&shaftVertices[6],&lightDirection3,&shaftVertices[8]); in RenderShaftOfLight2()